rangda
First Post
I've been entering the monsters from WotBS #1 into Virtual Combat Cards in preparation for running the module and the monster defenses seem way over the top. Most of the monsters are solders, and even those that aren't have very high non-AC defenses.
Assuming that weapon users for levels 1-3 are going to range from +6 to +10 to hit, and implement users are going to range from +4 to +8, it looks like the party is going to be well on the wrong side of 50/50 to hit for pretty much every monster. Implement users in particular are going to have a hard time as I think they are going to need to roll 15+ to hit a fair amount of the monsters in this module. A few of the solders they might need to roll 18's or 19's to hit fort. This seems both out of hand and a source of serious frustration.
How has this gone for other people who have run the module?
Assuming that weapon users for levels 1-3 are going to range from +6 to +10 to hit, and implement users are going to range from +4 to +8, it looks like the party is going to be well on the wrong side of 50/50 to hit for pretty much every monster. Implement users in particular are going to have a hard time as I think they are going to need to roll 15+ to hit a fair amount of the monsters in this module. A few of the solders they might need to roll 18's or 19's to hit fort. This seems both out of hand and a source of serious frustration.
How has this gone for other people who have run the module?