Mine in no particular order.
-Newbie friendly.
-Manageable book keeping.
-Each player always having meaningful choices to make.
-Balance by default. Which means that some players are not destined to have to risk more than others regarding the point above.
-Believability. Verisimilitude.
-No metagaming.
-Dire straits tactical gameplay.
-Action can be sexy and at moments it will be -but not all the time. Player characters are strugglers, not ballet dancers. Being awesome is not supposed to be ever present.
-Players not having to wait more than a couple of minutes for their turn to come.
-Changing action environments. The game is designed in such a way where action does not result in grind, doing the same over and over again.
-Strategic gameplay. Fighting, exploring and what have you always reflect to each player's possibilities to make meaningful choices. Combat or anything else is not something apart from the rest of the game.
-Newbie friendly.
-Manageable book keeping.
-Each player always having meaningful choices to make.
-Balance by default. Which means that some players are not destined to have to risk more than others regarding the point above.
-Believability. Verisimilitude.
-No metagaming.
-Dire straits tactical gameplay.
-Action can be sexy and at moments it will be -but not all the time. Player characters are strugglers, not ballet dancers. Being awesome is not supposed to be ever present.
-Players not having to wait more than a couple of minutes for their turn to come.
-Changing action environments. The game is designed in such a way where action does not result in grind, doing the same over and over again.
-Strategic gameplay. Fighting, exploring and what have you always reflect to each player's possibilities to make meaningful choices. Combat or anything else is not something apart from the rest of the game.
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