A Lot Or A Little Equipment?

I gotta ask about that one. A bag of flower? :p

Looks about right to me. Only thing you missed was something to drink. One of water, one of wine and one of some seriously high octane liquor that can possible do double duty works for me.


A bag of flower is for invisible creatures.

And I did list water with rations.
 

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Oh. Would it help you guys to know that I'm dyslexic and often get words and things confused?

And I've also seen flower used as well as flour for the white powder stuff (yeah I know more pun holes ahead) so that tends to confuse things even more, regardless that I do know of the flour spelling.

But sometimes I have a character keep some flowers for a little romance as well. So there. NYAH!

As an adventurer, when you're on the road a lot, you've got to take it when it comes.
 


I'll just say that in the current D&D game I'm playing in, I'm playing two characters (since we've only got three players). The first magic items each character chose to get (i.e., when they had a chance to commission items, or got to pick from loot) were bag of holding and a handy haversack. They carry a lot of stuff. :)
 


And a mule.

Powergamer. ;)


For myself I take the 'Adventurers' Kit' from the 4E PHB and add in a few extras like a climbing kit or 10' pole. I really does depend on my class though - fighters & barbarians I tend to carry a lot of extra equipment, wizards much less (except for spell component pouches). When I ran and played 3E I actually had 'standard packs' for each of the 11 core classes that all could afford with their starting money after weapons & armour were purchased. The poor Monk had the least by a wide margin.
 


Our group had two mules, and a wagon that they pulled. We even bought some 10-foot poles and a tent, lashing them together to make it a covered wagon. We all rode in the back of it, with our gear stored in barrels; I insisted on carrying mine, however.

This setup apparently displeased our DM, since in the very same game session where we did all this, he had the rogue driving the wagon make a check while driving it over a hill.

Not a mountain, not a cliff face. A frickin' hill.

Since the rogue had no ranks in Handle Animal, and rolled a natural 9 on his check, the wagon went tumbling down the hillside, killing our poor mules, smashing the wagon and all of our gear inside it, and injuring most of our party - I, of course, bailed as soon as it started to teeter, saving myself and my equipment; everyone else stupidly valiantly tried to help keep the wagon from tipping.

Needless to say, we weren't the most inspirational of heroes that day.
 

In game and in real life I travel light. Necessary stuff for the area I'm in, enough spare clothing to get by.

Most my characters like multipurpose things, as I do. If they can cut down weight and bulk by carrying one item that does two or more different things, then all the better - like an army-style mess kit where the components do double service as bowls/pots or lid/plate.

I've done my fair share of lugging loads of stuff around and I know it's not fun. Over the years, I've cut my load back - I figure my characters are just as sick of lugging around everything but the kitchen sink as I am...

Excellent points. Sorry, can't give ya XP for it though. Not now anyways.

Like you I leaned over time that humping around packs filled with things you will never use is not only a hassle, it very well can be a real danger. Plus if you are forced to discard equipment, lose it, or shed it in a fight, people can track you that way or use it against you.

So when going on patrol, or for nay function, I do my bets to reconnoiter and gather information and then decide what will really be needed or is appropriate to the environment and the task. If I don't need it, I ain't gonna lug it.

On the other hand if I have good reason to suspect I'll actually need it, I'll hump it around.

Also, as you said, I prefer equipment and tools that are multi-functional. If it's got more than one practical and effective use then chances are I'm much more likely to equip it, if appropriate, than not.

And over time I developed different packs, parks, belts, slings, and equipment loads for different functions and missions.

I have an explorer's and archaeologist pack, a vadding pack, a infiltration pack (mission pack), a law enforcement pack, a military pack, a SAR pack, a CERT pack (just finished my CERT training and they gave us this, but I'm gonna improve on it), and a Medical and Medic's/Field surgery pack. And I keep lists of specialized equipment I might need depending on specific missions or tasks or endeavors. That way I can add onto or break down equipment components as needed, and in a hurry.

And I keep weapon and small tool caches in the same way. Careful tool and weapon and ammunition packs and choices are well worth the effort and forethought.

I do the same thing for my characters in game (and many of my player shave picked up on the same thing when equipping their characters), and I keep specialized equipment lists for my PCs and certain NPCs too, usually broken down into Wizard, Thief, Clerical, Ranger, Fighter, and Chemical lists.


You can also spread flour, or any fine powder on the floor too, and see if someone passed that way. Most people in dark environments will never know they walked through it.


We need to nip it in the bud before it takes root!

Or we could let it leaven our conversations, and even flourish our thoughts.


And a mule.

Yeah, never bring an donkey to a mule fight... that'll just make an ass out of ya.
 

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