Shoulda picked a squisher metal?![]()
Next time go with metallic hydrogen.

Shoulda picked a squisher metal?![]()
What can I do to combat that attitude both among my players and when I play in games DMed by other people? And does anyone else see it as the same problem I do or is this just my hangup? What do you think?
Some thoughts on training players out of 'attack everything on sight'.
The tactic of attacking everything on sight has several origins that reinforce each other.
1) D&D tends to have short combats where going first is a big advantage.
2) Evasion:
3) Stealth:
never let their characters be kidnapped or arrested (as in the above example)
Maybe it's just me, but I think my enjoyment of a game increases the more times I get to roll dice.
Yup.My suggestion is: Stop trying to make the players trust NPCs.
Quoted because it needs to be said again and again.One thing DMs have to get away from is creating plots rather than situations.
One thing DMs have to get away from is creating plots rather than situations.
I think this is indeed semantics.This may just be semantics, but I run in exactly the reverse direction. I love to create plots and usually write many of them for a campaign. The key to all of them is that none of them belong to me as the DM. Each plot is attributed to someone or some thing in the game world.
I let the players create the situations that involve them.
I'm with the cheery penguin on this one.I think this is indeed semantics.
What you are calling a plot is a valid use of the term, but from the player's perspective it's not the plot of the game -- it's some guy's plan, which they can disrupt or not.
Sure, I'll fudge the odd roll in favor of the party, but don't try something insanely stupid..."I'm going to stop the dragon from breathing on the party by shoving my fist down its throat!" That will not end well. If I give you any odds of success, they will be slim and I will not fudge.