Last night, after a bit of planning, my regular group had a bonus session. We usually play every other Tuesday, but everyone was available, so we decided to put 4E away and give AD&D a try.
Most of us grew up playing it, but had a fair amount of fog clouding our memories. In the end, 5 players, created 2, level 5, characters each, in under an hour, and entered the Ghost Tower of Inverness(aka C2).
Everyone had a BLAST. Even the 4E power gamer, who I was really worried about, came out with 2 different voices and RP'd his characters like never before.
Some interesting observations...squishy. While nobody died, someone fell in a hole in the first 10 minutes and burned up 30% of their hit points. I managed to bring 2 guys down to -3 and -5, but a couple of cure lights wounds and they eventually made it back to their feet. Lots of jokes about just spending a healing surge.
Combat was very fun as it moved quickly. Sure, with 10 guys, a typical battle took about 30 minutes, but almost every stayed focused. Very few side conversations like happens in 4E. We did not use a grid or miniatures.
Anyway, anyone who grew up playing this, I encourage you to dust it off and give it a try. It really boiled down to AD&D is a framework, while 4E is a rules system. The players were much more free to do different things and we'll be finishing the adventure next month during another bonus session.
Most of us grew up playing it, but had a fair amount of fog clouding our memories. In the end, 5 players, created 2, level 5, characters each, in under an hour, and entered the Ghost Tower of Inverness(aka C2).
Everyone had a BLAST. Even the 4E power gamer, who I was really worried about, came out with 2 different voices and RP'd his characters like never before.
Some interesting observations...squishy. While nobody died, someone fell in a hole in the first 10 minutes and burned up 30% of their hit points. I managed to bring 2 guys down to -3 and -5, but a couple of cure lights wounds and they eventually made it back to their feet. Lots of jokes about just spending a healing surge.
Combat was very fun as it moved quickly. Sure, with 10 guys, a typical battle took about 30 minutes, but almost every stayed focused. Very few side conversations like happens in 4E. We did not use a grid or miniatures.
Anyway, anyone who grew up playing this, I encourage you to dust it off and give it a try. It really boiled down to AD&D is a framework, while 4E is a rules system. The players were much more free to do different things and we'll be finishing the adventure next month during another bonus session.