* Prior to the advent of 3e, using minis was relatively uncommon. Over 40% of the gamers polled by WotC claimed to have never used minis at all. The remaining under 60% had used them, but we don't know how often.
No. At the end of 2e, using minis was relatively uncommon. D&D comes out of a skirmish wargame.
* I suspect that, as the marketing data indicated was likely, the minis sold very, very well. If the marketing data is correct, then the sale of books is 1/10th the sale of minis; the game becomes a means of selling minis, rather than the minis becoming an adjunct of the game.
Your logic doesn't follow. It is entirely possible that people who spend more money on minis than on books.
* 3.5 comes out, and references to real distances are replaced by references to the grid; the game is made to forward the use of minis more than 3.0 did.
A step towards older editions here - from memory, distances in 1e were in
inches.
* 4.0 comes out, and all but requires minis. Scott Rouse: "With effort you can play with out but them but it does require a fair amount of DM hand waiving and/or behind the screen position tracking to make area effects work."
4e turns the battlemap from something to keep track into something to use.
Although I tend to agree with RC that the progression of the game has gone hand-in-hand with Wizards' success with mini's, there is a distinction to be made here, if it hasn't been made already. The game does not encourage the use of minis, so much as it encourages the use of a battle-mat.
And battle mats look better with minis... (Also remember WoTC sells dungeon tiles).
So the ranger decided to engage in mortal combat with real weapons to try and make a quick buck? It seems the player decided on a risky endeavor based on metagame factors.
Going down a dungeon when you are expecting a dragon is a risky endeavour, arguably based on metagame factors. Risky endeavours based on metagame factors are par for the course for adventurers.
Already refuted upthread.
I see
nothing that could qualify as a refutation. Merely assertion.
I can look at a battlemap and see where a dozen fighters are in relation to each other - and from this have a clear idea what they are trying to do. It is more or less
impossible to keep that in your head at once (seven plus or minus two being the normal rule for the number of things someone can remember at one time).
On the other hand, if two fighters are having a duel then the battlemap's not going to add much. (And if you're running a system with mooks, such as Feng Shui, who cares where they actually are? There's always one where you need him.)
Oh, but it is the position of the weapon that is important. Oh, but it is weapon style that is important. Oh, but it is the position of the shield that is important. Oh, but you cannot be accurate without facing.
Oh, but accuracy is defined by your preferences, not by a large range of factors to be considered, by which no game existing can be considered accurate or complex unless you prune the tree to the definition you prefer.
So. You're saying that a 6" difference in the position of a shield matters as much as a 10' difference in where someone's physical body is.
Not even close. There's a certain level of precision in using a grid, but it's pretty much unnecessary. Negotiating out a combat verbally with the GM is no more handwaving than rolling an attack to see if the sword injured the target. It's just a different level of abstaction from the fighting action than using minis on a grid.
On the other hand, negotiating is a
lot more arbitrary. And for all the people who ran mapless AD&D, D&D at its roots was a minatures skirmish game. Fireballs with 20' radius (or worse yet, based on volume) are weird without a grid - and as for Lightning Bolt...
This isn't to say gridless is a bad thing. I wouldn't even
think of running Spirit of the Century or Feng Shui with a grid. Just that AD&D was designed with minis in mind - and the drop in their use seems to have been 2e, with 3e being a return to rule. (With 4e actually mechanically using the grid).
Agreed. You can have all this without a grid. If you can't, I can design a way for you to do it if you so wish. Hell, we could do it even together.
Show me?
Agreed but the grid is not the only referent you can have. We can design other referents -perhaps even more intuitive than the grid.
Again, show me.