D'karr
Adventurer
Ignoring stuff is easy... unless it's important. A Warlord built around numerous movement based powers is not as easy to adjudicate in a grid-less game as a 3e fighter would be...
So I think the question is how integrated is positioning in the system and what parts of the system does it effect when ignored on both the DM and Players side.
If the DM and players have already decided that the precision of the grid is not necessary then the warlord using that power is handled the same way. So it requires the same amount of "work" as any other movement. If players can go from not engaged in melee to engaged in melee, a power that shifts can change that or allow a flank. I don't see what the issue is. It requires work, like in any other version of D&D. Is it impossible? No. Is it difficult? Not really if the DM is willing to work it out. For the inexperienced it takes some time to get used to but how did people do it in previous editions? The exact same way.
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