What about Wilden on Athas?
I imagine like other elements they aren't interested in including specific support for they will just not mention them at all.
What about Wilden on Athas?
There is one thing that bugs me, though, and I know I will regret asking.
What about Wilden on Athas?
I can't see them existing any more.
If they had to be included (which is doubtful, because... yeah, they're not THAT popular) I'd expect nature's last ditch attempt to wipe out those that are defiling it. And probably wouldn't be at all discriminate in who they kill "The only good humanoid is fertiliser" sort of approach.
Ok everyone, even though there seems to be agreement on both sides that this is a minor issue, we're on page 7 now. I think everything has been said on this particular topic.
There is one thing that bugs me, though, and I know I will regret asking.
What about Wilden on Athas?
"But we think it’s important for someone who’s new to the D&D game with 4th Edition to find many/most of the things they regard as being in the core of the D&D game in the Dark Sun setting"
Right up front, he is saying that not everything needs to be included. Read the entire quote - only one sentence mentions the guy who likes to always play Eladrin. Several more are devoted to the real heart of the matter - that taking familiar races and throwing them into different roles has always been part of the Dark Sun experience, and that is exactly what they are working with here.
And here's the thing, regarding your specific comparison. The absence of Eladrin was never a core part of Dark Sun - just a byproduct of them not existing as a specific race at the time! But the absence of gods is a fundamental to the setting.
Thus, Eladrin can be added in to preserve familiarity without undermining the setting, while the same isn't true for divine characters. Could they have found a way to make it work if they wanted to? Probably. But they felt the element was too central to the setting to do so, and I am fine with that.
I don't have an issue with you questioning the designer's decisions here, or stating that you prefer an Athas without a Feywild. You certainly aren't coming off simply as a hater, but... you also aren't particularly coming off as arguing in good faith.
There have already been a lot of good responses in this thread explaining why many people are perfectly happy with an Athasian Feywild, and excited to see it in action. Shrugging those opinions aside while fixating on a single quote of the designer (and ignoring all the other reasons the designer is giving), declaring the opposition's viewpoints for them (saying that wanting to use the Feywild means a DM isn't willing to think outside the box), or making complaints based on information that isn't remotely available to us as of yet (how Eladrin's Fey Step will work) hasn't helped your point much, either.
Hmmm... When I look at Dark Sun, I see the opposite. While there was a general decline in the NPC races (take that, wemics!), the only PC race forbidden, of all those in 2e core, were the gnomes. (And in 2e, they got shafted anyways.) Half-Orcs weren't a part of 2e core.Not to be picky, here, but I've always seen the Dark Sun experience as being one where there was a considerable DECLINE in the number of races. Dark Sun, as compared to pretty much every other published campaign setting (except for maybe Birthright, and definitely Jakandor) had a smaller number of races. Which, from my perspective, is awesome.
Hmmm... When I look at Dark Sun, I see the opposite. While there was a general decline in the NPC races (take that, wemics!), the only PC race forbidden, of all those in 2e core, were the gnomes. (And in 2e, they got shafted anyways.) Half-Orcs weren't a part of 2e core.
Humans, Half-Elves, Halflings, Elves, and Dwarves were all still hanging out. And to that mix were added a potpourri of new races - Muls, Half-Giants, and Thri-Kreen in the original set; then aarakocra and pterrans later on.
I think you had more options for PC races in Dark Sun than you did in most other 2e settings, honestly.
-O
But is it not an artificial level of "believability" when orcs, goblins, kobolds, gnomes, etc. did in fact exist at some point in Athas history? The only difference is the historical campaign of genocide by Rajaat's Champions that rid Athas of pre-existing races. So what then makes the relative absence of humanoid races in Athas believable?In terms of PC options, you are absolutely correct. Fully agree (unless you start counting in the book of humanoids and Dragon magazine, in which case there's a huge glut of races in the kitchen sink).
However, in terms of total humanoid races, Dark Sun is pretty barren by D&D standards. No orcs. No goblins. No lycanthropes. No kobolds. No gnomes. No centaurs, wemics, or other fey creatures. No ogres, or bugbears, or gnolls, or....
In short, I always found Dark Sun to be a bit more "believable" in terms of humanoid races... although there were still about two dozen of them or so (more if you count some of the silly races in the MC compendiums - but still, not nearly as much as in, say, the Realms, Greyhawk, or even Dragonlance).
But it is not an artificial level of "believability" when orcs, goblins, kobolds, gnomes, etc. did in fact exist at some point in Athas history? The only difference is the historical campaign of genocide by Rajaat's Champions that rid Athas of pre-existing races. So what then makes the relative absence of humanoid races in Athas believable?
No chance. The show was cancelled years ago.There is one thing that bugs me, though, and I know I will regret asking.
What about Wild On on Athas?