Training
After a skimpy meal the party is lead back to a very spartan barracks and time passes quickly. Endless classes and real world exercised in combat, survelliance, information gathering, forgery, interrogation, and other such spycraft consume every waking hour as each individuals skills are identifed and enhanced. At the end of the training..everyone now has the above listed skills as a class skill.
Additionaly ever one needs to roll a d20 three times and add the following result to their character skills. This is to reflect areas develope in the school that you did not know you had or that were enhanced.
01 - +2 to dexterity
02 - +1 to constution
03 - +1 to strenght
04 - + 2 charisma
05 - +1 to attack
06 - +1 to AC
07 - +5 sill points to hide
08 - +5 skill points to diplomacy
09 - +5 skill points to forgery
10 - +10 skill points to use magic item
11 - + 5 base hit points
12 - + 3 points to intelligence
13 - add the feat quick draw
14 - add the feat iron will
15 - add the feat finesse
16 - add the feat power attack
17 - add the feat endurance
18 - + 2 on saves vs poision
19 - Add the feat Brew/Creat Poision
20 - Roll again 2 time
ALL ROLL MUST BE DONE ON INVISIBLE CASTLE.