Starfox
Hero
d6-d6 always worked out great in Feng Shui...
I strongly support the d6 - d6 mechanic of Feng Shui. If you use olf-fashioned dice with pips instead of numbers, subtracting pisps from each other is really, really fast and intuitive. I love this mechanic!
That's exactly what it is because you are rolling to generate a number between -5 and +5, and rolling 2d6 and subtracting 7*, if the average roll is 7, gives you 0.
In actual play, I find this way, as well as the GM and player each rolling one die, to be much slower. Again, counting and matching pips on dice is real fast.
*this is actually the second of two ways to roll the 2d6 to generate the -5 to +5 range. The first way is to have two different colored d6s, one is the positive die, the other the negative die. You subtract the roll on the negative die from the positive die to get the result.
Isn't this what we're talking about when we say 1d6 - 1d6?
There is a third way, which I think is inferior but want to mention for completeness.
- Roll two colored d6, one positive, one negative.
- If they come up the same, the result is zero
- If they come up different, ignore the higher absolute result (if one is 1, the other 3, ignore the 3).
- If the remaining die is the positive die, this is the positive value of the roll. If the remaining die is the negative die, the result on this die is a negative end result.
This is exactly the same distribution-wise as 2d6 -7 or 1d6 - 1d6. It replaces subtraction with a sorting mechanism. I first saw it in a Babylon 5 RPG.
Makes me wonder why he didn't just go with a 3d6 curve.![]()
3d6 has a much wonkier distribution curve than 2d6, which much of the statistical distribution tightly packed up in the middle. The chance of rolling 15+ on 3d6 is very small, and small modifier near the break points greatly changes distribution.