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Special Conversion Thread: Plants

A fixed vine hp at each size category is fine, as long as we don't make the DM do the math. So... Small = 4 hp; Medium = 8 hp; Large = 12 hp; Huge = 16 hp?

Updated.

Finished?
 

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Start the Large advancement at 5HD, and it's ok.

I'd be just as happy saying how many hp a standard pilfer vine's vines have and let the DM figure out how many he/she wants an advanced one to have. After all, the kraken and giant octopus don't say how many hp their tentacles/arms have when advanced.
 

True, but many DMs (myself included) will spend alot of time trying to "figure out the math", so we're doing a public service here. ;)
 

A fixed vine hp at each size category is fine, as long as we don't make the DM do the math. So... Small = 4 hp; Medium = 8 hp; Large = 12 hp; Huge = 16 hp?

Updated.

Finished?

That works for me.

They look done apart from this passage, which seems rather clumsy:

"A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch off of the main vine about every 6 inches."

Maybe "A mature plant consists of a main vine about 20 feet long, with smaller vines up to 5 feet long that branch off the main vine every 6 inches or so." ?
 




Giant Rainbow Plant
CLIMATE/TERRAIN: Temperate and tropical forests and swamps
INTELLIGENCE: Semi
NO. APPEARING: 1-4
ARMOR CLASS: 7
HIT DICE: 6
THAC0: 15
NO. OF ATTACKS: See text
DAMAGE/ATTACKS: See text
SPECIAL ATTACKS: See text
SPECIAL DEFENSES: Dazzling
SIZE: L
MORALE: Elite (13)
XP VALUE: 3,000

The giant rainbow plant has a woody, trunklike stem from which grow 5-20 branchlike leaves that each end in a knobby tip. The stem grows up to 10’ In height, with each leaf half the height of the plant in length.

Combat: Like the giant sundew, this plant has developed an awareness of its surroundings and is selective about its prey. It will not attack anything under 4’ in height. The leaves and the stem are coated in a thick mucilage produced by glands throughout the plant. This mucilage gives the plant a shimmering appearance during the day, and under intense light causes a nonmagical dazzling effect on those who view and fail to save vs. petrification. The effect lasts for 1-4 rounds and makes the dazzled creature -2 on attack rolls.

Also like the giant sundew, the rainbow plant strikes with its leaves, with 1-6 branches lashing out at each victim within reach and striking for 1-2 hp damage from the knob at the end of each leaf. Each leaf adheres to the object struck, reducing the victim’s ability attack by -1 for every four leaves adhering to him. If the plant rolls a natural 20, the plant’s leaf struck the victim’s head, clogging the victim’s mouth and nostrils with mucilage. Suffocation results in 1-4 rounds unless the sap is dissolved with vinegar or alcohol, The leaves also produce a mild enzyme causing 1 hp damage per round per leaf unless the leaf is broken. The chance for breaking a leaf is the same as for opening doors, checking for each leaf separately. Fiery attacks and missiles do only half damage because of the plant’s mucilage covering. Blunt weapons do no damage.

Habitat/Ecology: The plant favors sandy soils under moist conditions, though it may die back during drought seasons, going into a dormant state until conditions improve. A few druids and wizards are said to keep such plants as guardians, but this is a very rare practice.

Originally appeared in Dragon Magazine #167 (1991).
 

While this clearly looks like a hazard, we could make it ambulatory like the Red Sundew in MM2 and make it proper monster.
 

While this clearly looks like a hazard, we could make it ambulatory like the Red Sundew in MM2 and make it proper monster.

It doesn't look much like a hazard to me. It's got multiple attacks with special attacks and a special defence.

Speaking of that special defence, I'm wondering whether we should let it make its dazzle attack active rather than passive so it can use it when it's dark. We could justify it by making it some kind of bioluminescence? Either that, or it focuses reflected light at its enemies to dazzle them.

I'm having trouble seeing how it can half-blind people just by "shimmering".
 

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