Dreseden Files RPG is Awesome

Edit: Flipped through -- very spolierific, at least of early books. I think it's okay past Small Favors, but I can't find where Fred or Chad or other Evil Hatters said that.

I'm just now reading White Night, so perhaps I'll have to wait a little while longer.
 

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I am a huge fan of the novels, and also enjoyed the TV show. I preordered the RPG books as soon as I found out about them. I have thoroughly enjoyed what I've read of the pdfs, although I'm not finished yet.

Although I have many games I intend to run at some point (a list that unfortunately grows faster than I can run them), the Dresden Files RPG is very high on the list.

As I recall, the RPG books include information from novels 1-10.
 

the timing on your post is a little funny (for me, personally) because I was *just* rewatching the TV Series on Hulu.com

I never did read the books or play the RPG for it, but I can see how the premise might play out better in those other mediums (not that it was terrible in the tv show, but things like Bob would be a fun concept for a familiar and what not)

I very highly recommend the books. They have a very different feel than the TV show. The TV show is much smaller scale and more intimate due to budget constraints and is also more episodic to make it enticing to new viewers. They also changed some stuff that I didn't care for.

The books are much more serial. Although each novel does have a self-contained story, you have to read them in order. The scale is also much more epic, especially in the later books, with lots of great character growth and development over the course of the series.

Also the books have some incredible epic climactic battles that TV could never do justice. You would need blockbuster Hollywood movie level budgets to even think about doing some of these scenes justice in a live action format. The finale of White Night is my personal fave, but Changes has so far had the biggest most epic ending.
 


TarionzCousin; said:
How well would this game be in a non-Harry setting? Does it port easily to the modern world without the novels' characters?

Think it would work pretty well. Putting the game in your home city is my preferred option, which would leave the immediate flavor trappings from Harry's world pretty far away from in game events.
 

Think it would work pretty well. Putting the game in your home city is my preferred option, which would leave the immediate flavor trappings from Harry's world pretty far away from in game events.

This also has the wonderful advantages of being able to use local flavor and the group having an idea of what local conditions are like without having to be told (i.e what is rush hour like, what are the neighborhoods).
 


I am dying to play this. I wonder if it can replicate the intensity of the novels. I guess I may have to go to a con to try it.

It can and you see how it can in a one shot but Harry is in a long campaign and things build up so that intensity is not easy to do in a one shot without giving the players a huge background to read through.
 


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