Obryn
Hero
Alright, so the whole "Do you pull the chain?" thread has got me thinking. First off, I'd like a chance to throw more treasure at my players' characters. Weird stuff, too. Oh, and money, as well. And traps. Oh, yes, traps.*
While this is for a 4e game, this shouldn't matter, frankly. I want to create a devious (but preferably relatively short) MAZE OF DEATH. Low-combat, high-trap, high-"just-doing-this-to-mess-with-you" factors. Classic, Tomb of Horrors-style stuff of escalating difficulty. Yeah, not entirely unlike that otherwise-execrable movie which I'd leave unnamed, did it not share the name of the game we're playing.
What sorts of things would YOU put in a short, devious dungeon such as this? They should preferably be solvable, difficult, dangerous, and not completely arbitrary.
-O
* Funny story - my players still check every single chest and door for traps despite not having a single trapped door in 17 levels' worth of play. 4e is a lot more about trapped rooms, rather than trapped locks. You know - rooms which are trying actively to kill you while a monster is trying to bite your face off. They have been conditioned well.
While this is for a 4e game, this shouldn't matter, frankly. I want to create a devious (but preferably relatively short) MAZE OF DEATH. Low-combat, high-trap, high-"just-doing-this-to-mess-with-you" factors. Classic, Tomb of Horrors-style stuff of escalating difficulty. Yeah, not entirely unlike that otherwise-execrable movie which I'd leave unnamed, did it not share the name of the game we're playing.
What sorts of things would YOU put in a short, devious dungeon such as this? They should preferably be solvable, difficult, dangerous, and not completely arbitrary.
-O
* Funny story - my players still check every single chest and door for traps despite not having a single trapped door in 17 levels' worth of play. 4e is a lot more about trapped rooms, rather than trapped locks. You know - rooms which are trying actively to kill you while a monster is trying to bite your face off. They have been conditioned well.