more, on this...
Definitely a rich setting for story-driven games, reminds me a lot of how I used to crafts scenarios and run them in my In Nomine game. Plots could easily revolve around industrial espionage, but definitely aren't limited to that. Others could include:
• running an op on a willing subject to retrieve something forgotten or blocked out
• routine exam of someone ( background check? ) and finding something way strange, following it down or into the real world
• going into a coma-victim and finding out what happened, or retrieving some other important data
• braving the dreamscape/weave of an autistic, someone retarded, or high, for some reason
• new-wave "art thieves" who steal memories from famous peeps, preserving them and selling to collectors
• investigating a crime, doing dreamscape interrogation ( of subject or of projections ) or forensic investigation
• engaged by The Vatican, a law enforcement agency, think tank, or some eccentric to run down Something Unexplainable and Important in some dreamscapes. Some trend, along "Fringe" or "Millennium" lines.
• therapy specialists who operate in troubled dreamscapes to help peeps with psycho-pathologies
⁃--- why won't she talk? why does he kill? why doesn't she dream? why is he psychosomatically ill? why is she afraid of (whatever)?
⁃--- or, doing something in a dreamscape/weave which sculpts the placebo effect, and cures someone of something
⁃--- or, darkly, doing some other voodoo and affecting them badly, giving them a disease. Or finding this and undoing it.
• and of course, to plant an inception
characters could be a PIs, special forces operators, talented grad students working with new tech and few rules, memory thieves, expert contractors, therapists, etc.
specialties from the movie include...
- forgers - can be other people in dreams
- architects - create dream worlds that can be provided to subjects
- points- skilled in real world activities as well as improvisationists; make items, weapons, whatnot, much more easily than others
- chemists- tailor chemicals to sedate, enhance, or otherwise affect the dream state
others might include…
- analysts - experts at reading signs in the dreamscape to tell about subject, pathologies, histories, or whatever
- pilots - people very good at navigating through a dreamscape, finding their way through a maze. Necessary for particularly complex dreamscapes.
- crackers - experts at subverting subject/host defensive structures
- ninja - someone much more invisible to projections than others
- panku ( heh ) - individual able to adopt a skill the host has, while in the weave
- healer - skilled at untangling psychopathologies, getting them out of the weave
- sitter - expert at setting up or maintaining situations where dream operations can happen. Conscious of perimeter security, signs from the dreamers, etc.
I'd probably use d20 modern as a base, because I know it, have the materials, and my group is familiar with the system. But I'd have to work out the skills, feats, and whatnot.
Out of all the potential ideas I have rattling around in my head for a group of characters, I like the think tank/Millennium Group concept best; characters are all part of a below-the-radar organization that is noticing something happening in the world in people's dreamscapes. Something is building, and a colorful collection of diversely-talented operators is brought together to investigate it.
Definitely a lot of potential here... hmmmmm