I will try to give all the relevant info (and hopefully ward off the nitpickers).
Last year, I joined a group of players who had been playing together for 10+years.
Setup: In this 3.5 world, we were playing a scoundrels campaign whose objective was to take over the criminal organization of a large city. Unfortunately, we failed in one of the encounters which, in part, triggered the invasion of our territory by followers of Orcus (for what reason we have yet to determine). The DM realized that we paltry scoundrels did not have the punch to fight off hordes of orcs, demons, and various magical beasties. So he decided to merge heroes from a previous campaign with our current ones. Of course, the scoundrels are primarily evil and the heroes (the Lords) are primarily good. Not really a problem since we both had the same objectives. Essentially, the scoundrels provided info on the invasion and the powers-that-be decided to assign them a role as guides to the Lords.
I did not have a Lord, so this gave me the opportunity to create a 14th level character. I decided to create a Wiz 3/Beg 2/ Ultimate Magus 9. Since I was 'new' to the campaign, I thought it might be interesting to play a total academic nerd who had spent all his time in the lab but never really adventured (the DM heartily agreed). As such, my character will be prone to rookie mistakes (like bringing all the junk his "Adventuring for Dummies" book tells him he should have but he really doesn't need) and over- or under-compensating at various times.
The problem:
One of the scoundrels is a chaotic evil Drow assassin/necromancer who is literally a madman. Extremely distrustful of authority and very paranoid he is terrified of joining the party as he is certain that the very-anti-necromancy Lords will kill him on the spot. Instead, the scoundrels were told he would 'join' us later. His version of joining was to follow us invisible.
I tend to play my character regardless of the consequences, so when I saw him (via See Invisibility) my char literally pointed him out to the Lords. This is when I discovered that, in this case, the other players wanted to metagame to allow the drow to 'be with' the party without actually being part of it. However, I kept on and eventually was able to prove he was hanging around. Meanwhile, he was motioning threatening gestures at me. This meant that a) I was annoyed as hell that these clearly less intelligent Lords were ignoring me, and b) I was freaked out by this dark robed, masked figure that was threatening me. As I was preparing to deal with the situation on my own, the DM introduced a coming encounter. One known only to two party members but not to me.
The real predicament is that of my available spells, I have to use an area of effect spell because I am unable to target the drow due to a better hide ability. My "Dummies" book tells me that I should only use things like fireball and cone of cold for relatively large groups of opponents. This essentially left me with one effective area spell: Evard's tentacles. Unfortunately for the drow, I'm pretty sure he has no way of teleporting/escaping on his own and the relative grapple checks mean I always win (his +6 vs. my +25). So within 12 rounds his character will be dead.
So, do I continue to play my (newly created) character and wipe out this guy who took years to create?
OR
Do I fudge/metagame to insure his survival?
OR
Do I abort my potential spell when I realize there is an encounter about to happen and focus on that?
Caveat: Metagaming, I know that this character is likely to try to kill me at a later time just because I saw him and, hence, made me his enemy. In character, I still don't know for a fact who this guy is and likely see him as an enemy and, in fact, may be a 'scout' or somesuch for the upcoming enemies.
Edit: For reasons I will not go into (but a tip of the hat to Ironwolf, I believe, for correcting it) Glitterdust is currently mostly ineffective.
What say you?
Last year, I joined a group of players who had been playing together for 10+years.
Setup: In this 3.5 world, we were playing a scoundrels campaign whose objective was to take over the criminal organization of a large city. Unfortunately, we failed in one of the encounters which, in part, triggered the invasion of our territory by followers of Orcus (for what reason we have yet to determine). The DM realized that we paltry scoundrels did not have the punch to fight off hordes of orcs, demons, and various magical beasties. So he decided to merge heroes from a previous campaign with our current ones. Of course, the scoundrels are primarily evil and the heroes (the Lords) are primarily good. Not really a problem since we both had the same objectives. Essentially, the scoundrels provided info on the invasion and the powers-that-be decided to assign them a role as guides to the Lords.
I did not have a Lord, so this gave me the opportunity to create a 14th level character. I decided to create a Wiz 3/Beg 2/ Ultimate Magus 9. Since I was 'new' to the campaign, I thought it might be interesting to play a total academic nerd who had spent all his time in the lab but never really adventured (the DM heartily agreed). As such, my character will be prone to rookie mistakes (like bringing all the junk his "Adventuring for Dummies" book tells him he should have but he really doesn't need) and over- or under-compensating at various times.
The problem:
One of the scoundrels is a chaotic evil Drow assassin/necromancer who is literally a madman. Extremely distrustful of authority and very paranoid he is terrified of joining the party as he is certain that the very-anti-necromancy Lords will kill him on the spot. Instead, the scoundrels were told he would 'join' us later. His version of joining was to follow us invisible.
I tend to play my character regardless of the consequences, so when I saw him (via See Invisibility) my char literally pointed him out to the Lords. This is when I discovered that, in this case, the other players wanted to metagame to allow the drow to 'be with' the party without actually being part of it. However, I kept on and eventually was able to prove he was hanging around. Meanwhile, he was motioning threatening gestures at me. This meant that a) I was annoyed as hell that these clearly less intelligent Lords were ignoring me, and b) I was freaked out by this dark robed, masked figure that was threatening me. As I was preparing to deal with the situation on my own, the DM introduced a coming encounter. One known only to two party members but not to me.
The real predicament is that of my available spells, I have to use an area of effect spell because I am unable to target the drow due to a better hide ability. My "Dummies" book tells me that I should only use things like fireball and cone of cold for relatively large groups of opponents. This essentially left me with one effective area spell: Evard's tentacles. Unfortunately for the drow, I'm pretty sure he has no way of teleporting/escaping on his own and the relative grapple checks mean I always win (his +6 vs. my +25). So within 12 rounds his character will be dead.
So, do I continue to play my (newly created) character and wipe out this guy who took years to create?
OR
Do I fudge/metagame to insure his survival?
OR
Do I abort my potential spell when I realize there is an encounter about to happen and focus on that?
Caveat: Metagaming, I know that this character is likely to try to kill me at a later time just because I saw him and, hence, made me his enemy. In character, I still don't know for a fact who this guy is and likely see him as an enemy and, in fact, may be a 'scout' or somesuch for the upcoming enemies.
Edit: For reasons I will not go into (but a tip of the hat to Ironwolf, I believe, for correcting it) Glitterdust is currently mostly ineffective.
What say you?
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