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[OOC] M&M 2nd: Gotham Squires

Review 3

Octavia, "Fallen Angel"

PL 9 (135=22+16+17+0+42+38) ok

Powers (42PP)
Flight 3 (Power loss Drawback: need wings) (5PP) only 4, see crucible review
Immunity 3 (Aging, Disease, Poison) (3PP) ok
Protection (Impervious) 5 (10PP) ok
Regeneration 3 (Recovery Rate 3) (3PP) Each damage condition (Bruised, Injured, Unconscious, Staggered, and Disabled) requires a separate application of Regeneration ranks. Please specify.
Device Chain 4 (12PP) (Drawback: Easy to Lose)
- Strike 4 (4pp)
- Accurate 7 (7pp)
- Improved Disarm (1pp)
- Improved Trip (1pp)
- Choke-hold (1pp)
- Grapple Finesse (1pp)
- Improved Grab (1pp)
- Improved Grapple (1pp)
- Improved Throw (1pp)
- Stunning Attack (1pp)
- Improved Pin (1pp) ok
Device Sceptre 3 (9PP) (Drawback: Easy to lose)
- Blast 5 (Divine Energy Ray) (10pp)
- Accurate 5 (5pp) ok

Notes:
I personally don't like the combination of massive ranks in dodge plus uncanny dodge to avoid the straight defense point cost. I will not veto it, but a flashbang grenade could seriously 'hurt' your character.
Same goes for the combat abilities linked to the device itself. If your character got disarmed and someoneelse picks the weapons up...

Minions will not use the tactics, but professional villains will maybe...
 

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Review 4

Dr Kaltzof

Code:
Points summary                                                
Abilities    Combat    Saves    Skills    Feats    Powers    Drawback    Total                    
18        0    9    18    25    72    -6        136                    
[COLOR=Lime]ok[/COLOR]

PL    9    135              [COLOR=Lime]ok[/COLOR]                          
                                                
Abilities    Pts    Score    Bonus                                    
Strength:     0    10    0                                    
Dexterity:     4    14    2                                    
Constitution:     6    16    3                                    
Intelligence:     8    18    4                                    
Wisdom:     0    10    0                                    
Charisma:     0    10    0        [COLOR=Lime]ok[/COLOR]                            
                                                
Combat                                
Attack: Melee: +0 ; Ranged: +1; Ranged: +7 (Blaster rifle); Kaltzov's Chaos bender (Blast): +9                                
Damage: Melee: +0 ; Ranged: +8 (Blaster rifle); Kaltzov's Chaos bender(Blast): +9                                
Grapple: +0                                    
Defense: +0; Kaltzov's shield generator: +9                                    
Initiative: 2                               [COLOR=Lime] ok[/COLOR]
                                                
Saves        Ranks    Abi    Power    Bonus                                
Toughness     0    0    9    9                                
Fortitude    2    3    0    5                                
Reflex        3    2    0    5                                
Will        4    0    0    4          [COLOR=Lime] ok[/COLOR]                     
                                                
                                                
Skills                                   Bonus    Ranks    PS                                    
Acrobatics                          2    0    0                                    
Bluff                                    0    0    0                                    
Climb                                 0    0    0                                    
Computers                             16    12    3                                    
Concentration                       4    4    1                                    
Craft                                     20    16    4                                    
Diplomacy                             0    0    0                                    
Disable Device                         16    12    3                                    
Disguise                               0    0    0                                    
Drive                                    4    2    0.5                                    
Escape Artist                         2    0    0                                    
Gather Inf                          0    0    0                                    
Handle Animal                        0    0    0                                    
Intimidate                          0    0    0                                    
Investigate                         15    10    2.5                                    
Knowledge                           15    10    2.5                                    
Language                            0    0    0                                    
Medicine                            0    0    0                                    
Notice                                 0    0    0                                    
Perform                              0    0    0                                    
Pilot                                     2    0    0                                    
Profession                          0    0    0                                    
Ride                                      2    0    0                                    
Search                                 12    8    2                                    
Sense Motive                          0    0    0                                    
Sleight of Hand                       2    0    0                                    
Stealth                                 2    0    0                                    
Survival                               0    0    0                                    
Swim                                    0    0    0                                    
[COLOR=Red]skills add up to 18,5 PP[/COLOR]

                                               
Feats                        Ranks/PS                                            
Defensive attack                1                                            
Accurate attack                    1                                            
Improved aim                    1                                            
Ranged Pin                    1                                                
Master Plan                    1                                            
Power attack                    1                                            
Precise shot                    2                                            
Quickdraw                    2                                            
Assesment                    1                                            
Attack specialization (Kaltzov's Chaos bender)    4
Attack specialization (Blaster riffle)        3                                            
Attack focus (ranged)                1
Equipment                     4  [COLOR=Red]need 5 for chosen equipment                             [/COLOR]          
2 power feats:                     2                                                
[COLOR=Cyan]power feats should by bought as part of the device[/COLOR]                                                
                                                
                                                
Powers                                Rank    PS/Rnk?    PS    
                                
-[Dev] Kaltzov's Chaos bender(45pp)                9    4    36                                    
Gravity control                         9    2    (18)                                    
Teleport                             5    2    (10)                                    
Blast                                 9    2    (18)                                    
PF Teleport: Turnover                                                
PF Teleport: Change velocity [COLOR=Red]costs add up to 46 PP[/COLOR]

-[Dev] Kaltzov's shield generator (45pp)            9    4    36                                    
Shield                                 9    1    (9)                                    
Protection                             9    2    (18)                                    
Immunity (suffocation(2), Gravit[COLOR=Cyan]ic[/COLOR] (2), Bullets (5))        9    1    (9)                                    
Mind Shield                             9    1    (9) [COLOR=Lime]ok[/COLOR]                                   
                                                                                    
Both devices are hard to lose (Noted by the 4 pts/rank.)
    
                                                
                                                
Drawback    Extra points                                            
Noticiable Protection 1 
Noticiable Shield     1 [COLOR=Red]not possible[/COLOR] 
Normal identity 4                                        
                                                
                                                
                                                
Equipment        Cost    Bonus                                        
Laptop            1                                            
Camara            1                                            
Com-link        1                                            
Night vision googles    1                                            
Parabolic microphone    1                                            
Binoculars        1                                            
Blaster rifle        16    has +8 dmg   
[COLOR=Cyan]3 EP unspent[/COLOR]
 

WD;
I reworked it and changed some more.
Fixed Flight
Dropped Regeneration completely
Dropped Martial Strike and Attack Specialization Unarmed
Dropped Skill Sleight of Hand
Reduced Escape Artist
Gained +20PP

Spent them as follows:
+6 to Will Save
+4 to Device Chain took out drawback. Now it manifests divinely when she uses it.
+8 for Invisibility 2
+2 to increase Improved Initiative to 4

Please review again.

Oh, most likely she either flew to Gotham on her own, or rode along with Dr. Khaltzov to protect him and plot along the way.

--------------------
VV;
Added this to the background:
In her travels of this new realm, Octavia came across someone who could offer her a chance to potentially increase her power and help defend herself better should the minions of the God of Tyranny ever find her. This Dr. Kaltzov, an entrepreneurial type individual, was amenable to such an arrangement. Despite him not being entirely truthful when he first met her about his true intentions and mastermind plans, she was not bothered this as she was planning to only use him in return anyway. They both have a wary alliance of sorts based on a lie or two that they both know about, yet choose to let it be a facade of convenience. Dr. Kaltzov offered to create a device able to boost her divine powers, in exchange to keep those bugging heroes out of his lab. Everything was derailed by these self-righteous vigilantes putting their noses where they did not belong. With everything in disarray another chaotic menace, SHADOW, threatens to interfere with their collective plans and they decide to head to Gotham to do something about it.
 

As I said, this game will be heavily influenced by the animated universe line. Seeing your characters (and posting pics of the NPCs) in this style will help me finding the right mood. I want this game to be a superhero / comicbook game, not quasi-real people with powers in the real world (there are better settings for this).

BTW, how will your characters arrive in Gotham? Ship, car, train, or plane?

Well, Brick's meant to have grown up in Gotham, though he owns a motorcycle if there's some place specific in town he's supposed to be.

Also, not sure how his present background fits in with what's being developed for Octavia and Dr. Kaltzov. They're both still sounding pretty evil (each waiting to turn on the other). Like I said, it wouldn't be much to change Brick's background such that he fell in with 'the wrong crowd' as a means of protecting his family; just need to know that's where he should be coming from. It's looking like the 'bad guys are trying to reform' angle I'd thrown out there is generally not happening, and this is more a group of lesser villains trying to keep from being overrun?
 


Also, not sure how his present background fits in with what's being developed for Octavia and Dr. Kaltzov. They're both still sounding pretty evil (each waiting to turn on the other). Like I said, it wouldn't be much to change Brick's background such that he fell in with 'the wrong crowd' as a means of protecting his family; just need to know that's where he should be coming from. It's looking like the 'bad guys are trying to reform' angle I'd thrown out there is generally not happening, and this is more a group of lesser villains trying to keep from being overrun?
I am not considering her truly evil and she doesn't either, since she fled from such to get to this world. Everyone has secrets and she and Dr. Kaltzov have theirs. They probably know they cannot trust the other in the end. They prefer the law and order of things to protect them so they can take advantage of the stability. Chaotic forces of evil disrupt that and those guys need to be dealt with. And the goody-goody-two shoe hero vigilantes are not much better, taking the law into their own hands and not minding their own business. I don't think neither Octavia nor Dr. Kaltzov are in the habit of killing people indiscriminately or harming children. They are not assassins for hire either.

So I don't think you need to worry too much about getting Brick to fit in. If he isn't too self righteous and minds his own business when it comes to personal affairs, he and Octavia can get along okay on mutual respect and a common goal against SHADOW. And a little intra-party conflict helps keep things interesting.
 

So I don't think you need to worry too much about getting Brick to fit in. If he isn't too self righteous and minds his own business when it comes to personal affairs, he and Octavia can get along okay on mutual respect and a common goal against SHADOW. And a little intra-party conflict helps keep things interesting.

Oh, I'm definitely not opposed to personalities bumping against one another within the group or 'uneasy alliances' or whatnot. I was mostly just trying to wrap my head around how that alliance formed. I suppose it could be enough if Octavia and Dr. Kaltzov helped Brick against some SHADOW forces. I could see him feeling a level of loyalty to them for that, even if he's getting the feeling they have some hidden motivations. And he's designed to not be especially effective against such a large organization, so the fact that he doesn't have resources without them could be enough of a reason why he stays even after he realizes they aren't exactly 'his kind of people.' ;)
 

I added some maps to the RG.

----

Review Octavia (final)

Octavia, "Fallen Angel"

PL 9 (135=22+22+13+0+50+28) ok
Abilities (22PP) Str 10; Dex 18; Con 16; Int 10; Wis 16; Cha 12 ok

Saves (22PP)
Tough: 8 (0PP)
Reflex: 14 (10PP)
Fortitude: 5 (2PP)
Will 13 (10PP) ok

Combat (0PP)
Initiative: +20
Defense: +10(0 FF)
Attacks: Sceptre +12; Chain +14 ok

Skills (13PP)
Diplomacy +11 (10 ranks)
Escape Artist +8 (4 ranks)
Notice +17 (14 ranks)
Sense Motive +17 (14 ranks)
Stealth +14 (10 ranks) ok

Powers (50PP)
Flight 3 (Power loss Drawback:if wings are immobilized; Common, Minor; -2pp) (4PP) ok
Immunity 3 (Aging, Disease, Poison) (3PP) ok
Protection (Impervious) 5 (10PP) ok
Invisibility 2 (All visual Senses) (8PP)
- Close Range Feat (+1PP) (Reduces Acute Sense range to 5ft)
- Drawback: Passive (-1PP) (Unactivated after attacking) ok
Device Chain 4 (16PP) (Drawback: Hard to Lose)
- Strike 4 (4pp)
- Accurate 7 (7pp)
- Improved Disarm (1pp)
- Improved Trip (1pp)
- Choke-hold (1pp)
- Grapple Finesse (1pp)
- Improved Grab (1pp)
- Improved Grapple (1pp)
- Improved Throw (1pp)
- Stunning Attack (1pp)
- Improved Pin (1pp) ok
Device Sceptre 3 (9PP) (Drawback: Easy to lose)
- Blast 5 (Divine Energy Ray) (10pp)
- Accurate 5 (5pp) ok (please include the device ranks for the Scepter)

Feats (28)
Dodge 10
Attack Specialization 1 (Sceptre)
Improved Initiative 4
Evasion 2
Super-senses (Darkvision)
Combat Reflexes 1
Defensive Strike
Eye-in Back of Head
Counter-attack
Improved Opportunity
Uncanny Dodge 2 (Visual, Audio)
Power Attack
Deadly Aim
Combat Awareness ok

approved! See my minor change in the power section
 

Review Dr. Kaltzov 2

Notes only this time. The rest is approved


  1. Still 3 Equipment points unused.
  2. Please specify the noticeable effect of immunity and protection.
  3. Please specify the Trait of the Boost Power.
  4. Note that your immunity is versus attacks with the gravitic keyword, not versus gravity generally. Immunity (Falling) costs 5 PP, for example.
----

Waiting for the changes on Crucible.

http://www.enworld.org/forum/5268694-post103.html
 


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