Walking Dad
First Post
Review 3
Octavia, "Fallen Angel"
PL 9 (135=22+16+17+0+42+38) ok
Powers (42PP)
Flight 3 (Power loss Drawback: need wings) (5PP) only 4, see crucible review
Immunity 3 (Aging, Disease, Poison) (3PP) ok
Protection (Impervious) 5 (10PP) ok
Regeneration 3 (Recovery Rate 3) (3PP) Each damage condition (Bruised, Injured, Unconscious, Staggered, and Disabled) requires a separate application of Regeneration ranks. Please specify.
Device Chain 4 (12PP) (Drawback: Easy to Lose)
- Strike 4 (4pp)
- Accurate 7 (7pp)
- Improved Disarm (1pp)
- Improved Trip (1pp)
- Choke-hold (1pp)
- Grapple Finesse (1pp)
- Improved Grab (1pp)
- Improved Grapple (1pp)
- Improved Throw (1pp)
- Stunning Attack (1pp)
- Improved Pin (1pp) ok
Device Sceptre 3 (9PP) (Drawback: Easy to lose)
- Blast 5 (Divine Energy Ray) (10pp)
- Accurate 5 (5pp) ok
Notes:
I personally don't like the combination of massive ranks in dodge plus uncanny dodge to avoid the straight defense point cost. I will not veto it, but a flashbang grenade could seriously 'hurt' your character.
Same goes for the combat abilities linked to the device itself. If your character got disarmed and someoneelse picks the weapons up...
Minions will not use the tactics, but professional villains will maybe...
Octavia, "Fallen Angel"
PL 9 (135=22+16+17+0+42+38) ok
Powers (42PP)
Flight 3 (Power loss Drawback: need wings) (5PP) only 4, see crucible review
Immunity 3 (Aging, Disease, Poison) (3PP) ok
Protection (Impervious) 5 (10PP) ok
Regeneration 3 (Recovery Rate 3) (3PP) Each damage condition (Bruised, Injured, Unconscious, Staggered, and Disabled) requires a separate application of Regeneration ranks. Please specify.
Device Chain 4 (12PP) (Drawback: Easy to Lose)
- Strike 4 (4pp)
- Accurate 7 (7pp)
- Improved Disarm (1pp)
- Improved Trip (1pp)
- Choke-hold (1pp)
- Grapple Finesse (1pp)
- Improved Grab (1pp)
- Improved Grapple (1pp)
- Improved Throw (1pp)
- Stunning Attack (1pp)
- Improved Pin (1pp) ok
Device Sceptre 3 (9PP) (Drawback: Easy to lose)
- Blast 5 (Divine Energy Ray) (10pp)
- Accurate 5 (5pp) ok
Notes:
I personally don't like the combination of massive ranks in dodge plus uncanny dodge to avoid the straight defense point cost. I will not veto it, but a flashbang grenade could seriously 'hurt' your character.
Same goes for the combat abilities linked to the device itself. If your character got disarmed and someoneelse picks the weapons up...
Minions will not use the tactics, but professional villains will maybe...