LurkMonkey
First Post
Except you're not correct.
I think you might have misread his post. He was (I believe) being sarcastic. Understandable the misunderstanding though, pull quotes can be confusing.

Except you're not correct.
Except you're not correct. The APs aren't a railroad unless you're the type of GM that believes all of the story must exist within the pages of the book. The APs are the main story, not a straight-jacket. You could run them that way if you chose, but I'd say that's either to cater to the group's style or lack of imagination on the GM's part. You can find numerous threads at Paizo of how the stand alone modules are inserted into the various APs either to help the PCs gain experience, provide a break from the main story, etc.
The APs also contain setting info, fiction, and new monsters.
I read 'em primarily for inspiration and for the setting info. For example, the Varissia gazetteer in AP#3 is a primary building-block for my campaign as it provides a more in-depth overview of the region than the campaign setting. While I haven't run Curse of the Crimson Throne yet, all of that Korvosa & surrounding area goodness fleshes out my campaign when the action moves to Korvosa.
If 4e & WotC do it for you, great. I don't see why people need to throw some of the best written & produced gaming materials in existence under the buss to compensate for the fact that adventures aren't WotC's focus.
Azgulor, check Nifft's original post. He isn't arguing that it's railroading at all.
EDIT: Sorry, LurkMonkey - I seem to have stepped on your tail...![]()
LOLwut?Except you're not correct. The APs aren't a railroad unless you're the type of GM that believes all of the story must exist within the pages of the book. The APs are the main story, not a straight-jacket. You could run them that way if you chose, but I'd say that's either to cater to the group's style or lack of imagination on the GM's part. You can find numerous threads at Paizo of how the stand alone modules are inserted into the various APs either to help the PCs gain experience, provide a break from the main story, etc.
The APs also contain setting info, fiction, and new monsters.
I read 'em primarily for inspiration and for the setting info. For example, the Varissia gazetteer in AP#3 is a primary building-block for my campaign as it provides a more in-depth overview of the region than the campaign setting. While I haven't run Curse of the Crimson Throne yet, all of that Korvosa & surrounding area goodness fleshes out my campaign when the action moves to Korvosa.
If 4e & WotC do it for you, great. I don't see why people need to throw some of the best written & produced gaming materials in existence under the buss to compensate for the fact that adventures aren't WotC's focus.