Last night, as an experiment, I put my players in an unusual position. They were sent to a remote mountaintop monastery to retrieve an artifact. 500 years before, the monastery had been taken over by vampires.
Arriving there, they found a military outpost at the foot of the mountains, manned by the descendants of the original monks. There descendants were not particularly interested in accepting the party's help in retaking the monastery as they had their own plans to retake it.
The party was expelled from their camp and climbed the mountain during the night, arriving at the monastery at daybreak, expecting to find all the vampires nicely nestled away. Instead, they were welcomed and greeted by a vampire, out in the bright morning sun. Suffice it to say, confusion ensued as the vampires were cordial and helpful hosts while the humans below were anything but.
The amount of roleplaying this generated was exceptional, probably close to 70% of the session. In fact, we only had one battle all night long. As the DM, I had half the night off as they debated which group to side with and how to retrieve the artifact.
A great night that they all really enjoyed. So consider making your players think outside the box.
Arriving there, they found a military outpost at the foot of the mountains, manned by the descendants of the original monks. There descendants were not particularly interested in accepting the party's help in retaking the monastery as they had their own plans to retake it.
The party was expelled from their camp and climbed the mountain during the night, arriving at the monastery at daybreak, expecting to find all the vampires nicely nestled away. Instead, they were welcomed and greeted by a vampire, out in the bright morning sun. Suffice it to say, confusion ensued as the vampires were cordial and helpful hosts while the humans below were anything but.
The amount of roleplaying this generated was exceptional, probably close to 70% of the session. In fact, we only had one battle all night long. As the DM, I had half the night off as they debated which group to side with and how to retrieve the artifact.
A great night that they all really enjoyed. So consider making your players think outside the box.