Converting Al-Qadim creatures

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What about my niggles regarding the Al-Jahar power descriptions?

There are a couple of minor niggles in the power descriptions.

I'd like to mention the opinicus's gaze attack in the Immunity to Light SQ, e.g.:
Immunity to Light-Based Attacks (Ex): Al-jahar are immune to all light-based attacks, except those that have a special effect against evil outsiders, such as the sun-sparkle gaze of the opinicus.
Also, it looks like we have too many suches in the first sentence of Feed on Emotion:
Feed on Emotions (Su): An al-jahar can feed off emotional energy, but it can only feed off intelligent creature gripped by strong negative emotions (rage, lust, greed, et cetera), although such emotions can be natural or induced by such spells such as domination, fear or rage.
That's just plain ugly, how about:
Feed on Emotions (Su): An al-jahar can feed off emotional energy, but it can only feed off intelligent creature gripped by strong negative emotions (rage, lust, greed, et cetera), these emotions can be natural or induced by spells such as domination, fear or rage. An al-jahar can attempt to feed off all creatures within a 30 ft. radius. Any creature gripped by a hateful passion must attempt a DC 17 Will save, if they fail they take 1 Charisma damage and can not be affected by any al-jahar's feed on emotions attack for the next 24 hours. The save DC is Charisma-based.
 

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They are lovely... however, in regards to the frequency of the word "such" we ought to to in the other direction.

[such] Each sentence ought to have at least one "such", and as such some of them ought to both start and end with "such". [/such] ;)
 

They are lovely... however, in regards to the frequency of the word "such" we ought to to in the other direction.

[such] Each sentence ought to have at least one "such", and as such some of them ought to both start and end with "such". [/such] ;)

Such is your opinion, but to such discerning persons as myself such an excessive use of "such" is such a crime as to merit horsewhipping or some such punishment.:p
 

Here's the 3e version of the opinicus already in the Creature Catalog:
Creature Catalog - Preview Creature

We can build upon that, or start from scratch for the 3.5 "overhaul".

Hmm, the 2E version has some pretty meaty psionic and spell-like powers like telekinesis, plane shifting and 3/day holy word.

The sun sparkle is rather underwhelming though, I was thinking it'd do something more than 2d8 damage against Undead and Evil Outsiders.

I'd say we drop the 4th and 5th-level powers as it is only a 7 HD creature. The rest are probably fine.

I'm all for expanding the list of potential powers to optimize the prank angle. :cool:

I'd rather keep the 4th and 5th level powers to make them terrible foes of evil creatures.

As for their tendency to be pranksters, their animate object and control air powers have plenty of potential for tricks.
 

Psionics (Sp): At will – *animate object*, control air, dimension door, *dimension walk*, dream travel, inertial barrier, levitate, probability travel, teleport, telekinesis, teleport trigger, *time/space anchor – dimensional anchor?*. Opinicus usually have between 4-7 of the above abilities, which they use to play their harmless pranks. These abilities are as the powers manifested by a 5th-level psion.

Attack/Defense Modes (Sp): At will – all/all
Listed in 3.5:
Control air, dimension door (psionic), dream travel, inertial barrier, levitate (psionic), teleport (psionic), and teleport trigger.

Dimension walk and probability travel are not listed... what are the 3.5 versions?
Is animate object now control object?
Is time/space anchor now dimensional anchor?
Is telekinesis now telekinetic force?
 

Yes, I believe you are correct:

Time/Space Anchor = Dimensional Anchor, Psionic
Animate Object = Control Object
Telekinesis = Telekinetic Force

Dimension walk and probability travel probably can be replaced by psionic plane shift and astral traveler/caravan.
 

Yes, I believe you are correct:

Time/Space Anchor = Dimensional Anchor, Psionic
Animate Object = Control Object
Telekinesis = Telekinetic Force

Dimension walk and probability travel probably can be replaced by psionic plane shift and astral traveler/caravan.

Wouldn't it be easier to scrap both those PSA and give it a genie-like plane shift special ability?
 



Limit the opinicus to the same planes as genies? Or cut out the elemental planes? Perhaps add a good-aligned plane?

Plane Shift (Sp): A genie can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the genie and up to eight other creatures, provided they all link hands with the genie. It is otherwise similar to the spell of the same name (caster level 13th).
 

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