Hussar
Legend
Reynard - I totally agree that context is important.
But, within the realm of possibility, we have the "You are surprised by a banshee, everyone roll a saving throw". Granted, we also have the signposted encounter as well.
My issue is kinda with both. I dislike the signposted encounter because I feel it becomes cliche. Every medusa leaves obvious clues of its presence despite being intelligent enough, and possessing opposable thumbs, which makes the use of a hammer and a wheelbarrow entirely possible. Bleah. I want to be able to use these creatures without having to manipulate the game world every time so that the players have a chance to know what's coming.
On the other hand, if I don't signpost the encounter, there are a number of creatures out there for whom a surprise encounter is very, very lethal. Too lethal for my taste anyway. The bodak, the banshee, the Sleep spell from earlier editions, etc. I dislike these effects which make encounter design very difficult.
Me, as I've stated before, I just prefer a more mechanical solution. Lower the lethality of the effect and it solves all my problems. I can still signpost if I want to, but, if I don't, then there's no problem for me either.
Obviously some people don't like the third option, but, that's fine. Different strokes and all that.
But, within the realm of possibility, we have the "You are surprised by a banshee, everyone roll a saving throw". Granted, we also have the signposted encounter as well.
My issue is kinda with both. I dislike the signposted encounter because I feel it becomes cliche. Every medusa leaves obvious clues of its presence despite being intelligent enough, and possessing opposable thumbs, which makes the use of a hammer and a wheelbarrow entirely possible. Bleah. I want to be able to use these creatures without having to manipulate the game world every time so that the players have a chance to know what's coming.
On the other hand, if I don't signpost the encounter, there are a number of creatures out there for whom a surprise encounter is very, very lethal. Too lethal for my taste anyway. The bodak, the banshee, the Sleep spell from earlier editions, etc. I dislike these effects which make encounter design very difficult.
Me, as I've stated before, I just prefer a more mechanical solution. Lower the lethality of the effect and it solves all my problems. I can still signpost if I want to, but, if I don't, then there's no problem for me either.
Obviously some people don't like the third option, but, that's fine. Different strokes and all that.