Really? If have not read every post in this thread, but I haven't seen anyone promote this position. I think it because players are the one's who benefit most from getting to be in the role of overcoming the threat, and they most lose out on that chance when it is taken away.
I ran a separate poll, which indicated that people have bigger problems with PC death as a DM than they do as a player, by a ratio of almost two to one. That matches up pretty well with my own anecdotal experience--when a PC dies, the player quickly moves on to making a new character, while the DM wrestles with maintaining campaign continuity (not to mention second-guessing herself about whether the encounter was unreasonably lethal). So I'm inclined to agree with Bagpuss's analysis. It's about character death in general, not save-or-die as such.
This may be true. If so, it is a shame that DMs put this petty stuff over letting the story just be.
Do us a favor and don't snipe at the way other DMs run our games, 'kay? Some of us take a fairly active role in managing the plot and our players like it that way. You and your players may prefer a more laissez-faire, sandboxy style, and that's cool too. It's one thing to argue for or against particular mechanics or outcomes, but calling our concerns "petty" is a bit much.
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