Verdande said:
See, if the system spends most of its time talking about combat, and most of the character sheet is about combat, and all of your skills are either combat-related or entirely mechanical, then it's not a very roleplaying-oriented game by virtue of the fact that its focus is on the mechanical side of the game.
To me this at first suggests that, in this context, combat and role-playing are mutually exclusive. Role-playing is a strictly non-combat activity.
At the end, though, it appears to make a "mechanical sde" and role-playing mutually exclusive.
Verdande said:
On the other hand, a game where your character sheet says nothing more than your character's name, his greatest fear, and his goal in life, there's absolutely no time "wasted" fighting endless hordes of mooks. You can actually roleplay something.
This suggests that having some amount of information on a character sheet is synonymous with "fighting endless hordes of mooks".
That is most definitely, as a matter of fact, not so. I know this from first-hand experience.
The general sentiment could still reflect what "roleplaying" means in the Dungeon Magazine context.
Klaus said:
Using Sanity, or Horror/Fear/Madness or whatever doesn't necessarily lead to roleplaying. It's just another mechanical resource being deplenished by a mechanical threat. The player *may* want to portray the character's dwindling sanity, with mutterings or paranoid looks, but there really is no incentive to do so.
This suggests to me that a
player making "mutterings or paranoid looks" is a manifestation of roleplaying, whereas a less theatrical treatment of the effects of insanity upon the
character in the game is not. However, it could be that Klaus overlooked the actual effect of the Sanity rules in CoC.
Klaus said:
Roleplaying is *not* what you do outside combat.
This appears to disagree with Verdande's post.
Klaus said:
Roleplaying is *how* you do things, combat or otherwise. A player that yells a character's battle cry as he charges an opponent is roleplaying just as much as one who addresses the orc chieftain as "Your Bloody Highness".
This again suggests a "theatrical" meaning.
Klaus said:
How do you gauge a player's speech pattern, or the quality of his backstory?
"The quality of his backstory" is here an element of role-playing.
LostSoul said:
Are those people roleplaying as much as the ones who describe their actions?
I take "describing actions" for granted as the way one plays an RPG. It is curious to me to think of "I attack. I got a 15." or "I'll use Diplomacy on him. I got a 22." as valid moves except as following and assuming circumstances already established.
To adapt a phrase, in D&D, "player proposes, referee disposes". From the player's side, it is a game of limited information. Only the referee is in a position to say whether an input is sufficient or even relevant, because only the referee knows the factors with which it interacts.
So, as I said, I simply assume it as a practical fundamental in playing the game.
What I see here suggests to me again the "theatrical" meaning of role-playing.
Dausuul said:
When I'm playing a warlord and use Inspiring Word, I often yell something in character at the PC being "healed." IW is a small but definite roleplaying hook.
Yelling at the table is discouraged in my group. Would it be -- by the applicable definition here -- role-playing simply to relate that the character yells certain words?
How about to relate, in one's own words, the gist of the communication?
See, there is a difference between "describing actions" and "putting on a performance".
Further, there is a difference between demanding a description because it is actually essential to the game -- as when, in old D&D, I must describe the offer I make to a being I am trying to recruit, or how I treat my henchmen afterward -- and demanding it as something tacked on, a sort of decorative frill.
The former is more related to a "role assumption" or "in those shoes" or "you are there" meaning of role-playing, in which the emphasis is on how one approaches the imagined world.
Dausuul said:
On the other hand, when I'm playing a cleric and use Lance of Faith, I treat it as an abstract tactical exercise, because I have no goddamn clue what Lance of Faith is supposed to be doing in the game world. Certainly it doesn't inspire me to roleplay anything.
How about a puzzled cleric?