Breakstone
First Post
I'm thinking of adapting the Armor = Damage Reduction house rule to my campaign...
Does anyone know of any good house rules that cover this?
Does anyone know of any good house rules that cover this?
More extreme, but you can check out my houserules on this matter here
http://www.starguild.freeserve.co.uk/frp/3ednd_combat.htm
[b]Shield bonus Cover for M size Armour check Weight[/b]
Tiny/Buckler +1 None -1 5lb
Small +2 Quarter -1 5lb
Medium +4 Half -2 10lb
Large/Tower +7 Three quarters -3 20lb
[b]Armour bonus Maximum DEX Armour check Weight[/b]
Padded +1 +8 0 10lb
Leather +2 +6 0 15lb
Studded Leather +3 +5 -1 20lb
Chain Shirt +4 +4 -2 25lb
Hide +3 +4 -3 25lb
Scale Mail +4 +3 -4 30lb
Chainmail +5 +2 -3 40lb
Breastplate +5 +3 -4 30lb
Splint Mail +6 0 -7 45lb
Banded Mail +6 +1 -6 35lb
Half-Plate +7 0 -7 50lb
Full Plate +8 +1 -6 50lb
Huh!?I don't know.
Your DR system severely nerfs DEX based characters (except they often critical more). Monks (especially) and Rogues become even weaker.
A) Damage Reduction only applies to physical damage. It does not apply to energy damage. Fire is a type of energy, so it ignores Damage Reduction. This is a core rule and this house rule merely repeats it, it doesn't change it.Also why do magical attacks automatically go through? It doesn't seem to make sense to me that a fireball would ignore damage reduction. Likewise, if I were falling 40 feet, I would think having plate mail would reduce the damage.
Huh? No, the guy that gets missed more is the clear winner.Yet, consider a PC with a chain shirt, shield and a 18 DEX vs. a Full Plate + shield and 10 DEX. ...
Yet, as magic increases the more heavily armored begins to be heavily favored. Especially against things that do not do much damage per hit.