Um, I'm responding to a post from yesterday, not 6 years ago. As to being silly, no way. I'm very interested in a DR system. It's just that none I've seen work when statistically analyzed. I think planesailing may be on to something.Guys! Do you all realize that this is a thread from 2004!?
Not only are you guys having a silly argument, you're having a silly argument about something that was resolved or made moot years ago!
Question: Is Valhalla also planesailing?
I beg to differ. IME, rogues are weak. I've heard many complaints, here and in real life, that rogues are weak. Now, of course, it may simply be because people who tend to play rogues also tend to be extreme risk takers or highly chaotic, so ...Huh!?
1) Rogues aren't weak. Just because they aren't the "I win" of wizards or CoDzilla, doesn't make them weak. Sneak attack, alone, allows them to get through DR as (or more) reliably than most Fighter builds.
See below. The basic answer is that against many, if not most, monsters, AC is breakable, but DR still remains effective.2) Monks really aren't affected much. They are still pure AC and rather squishy when they get hit. Their only loss is that they have an even harder time hurting stuff, since their damage won't get through as often (before around level 10). They'll hit a heck of a lot more often, since Defense is much lower, but they should be about as effective as they were before.
I was just curious if the house rule for DR would also change it's effects. Consistency is good.A) Damage Reduction only applies to physical damage. It does not apply to energy damage. Fire is a type of energy, so it ignores Damage Reduction. This is a core rule and this house rule merely repeats it, it doesn't change it.
I'm sorry, but your example is statistically invalid. What you are giving is an extreme case of a monster that easily defies DR. That is essentially giving an example that is intended to prove your point rather than a statistically valid example.Huh? No, the guy that gets missed more is the clear winner.
I could easily counter with an example of a standard orc with a d8 weapon and +2 STR. Against the FP, he hits 14 times but only does 1 effective (the critical) for 10 pts (unless you do the "a hit always does at least 1 pt of damage" rule). Against the CS, he gets 9 hits + 1 critical for a total of 32.5 pts!
Why ever would the dragon use 16 PA? If he's that high, he's probably smart enough to realize that anyone facing him probably has a better AC.
The way to analyze this is two-fold. One is take the two extreme ends and then the middle. The other is to pit each of the two characters against each other.
We've got the two extremes (dragon and orc). A middle between them would be a +12, 2d4+4 creature with a max PA of 8. Obviously, if the creature doesn't use PA the Plate wins handily (27 v. 99). If the creature uses half PA (2d4+8 @ +8) then the Plate still wins (avg. 5.15 v. 6.95).
Even if the creature uses max PA, the Plate still wins (7.15 v. 7.35). If we start making it magical armor, the shift continues to favor the Plate.
Now I would recommend putting the exact same fighter in both sets of armor and seeing how things turn out. I imagine you'll find the plate tends to win.
I simply don't see that many times PCs run into creatures that just blow through DR so, so easily (e.g. > 15-20 a hit). (Except, of course, for killer DMs).
Yeah, that's a real problem here. In my previous post, I mentioned my friend, the DEX based fighter. Against someone in Plate he would have a really hard time (except for his crits). Yet, my PC, who skirmishes, could easily do more damage.The real failure of this rule set is that it invalidates every martial build that is not a sneak attack / TH-power attack build.
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