Think about it like this: your FLGS is considering hosting the Gamma World Game Day, and they've set aside room in their store for 10-20 people to try out the game. With WotC requiring that each participant purchase two packs of cards, they will then be buying at least ~$5 worth of product while they are in the store.
In some ways, it's an attempt to provide that the store gets at least a minimum amount of income from the people coming to the Game Day... in the same way that some CCG/CMG debut events have random booster tourneys.
But what about people who want an optional add-on supplement to D&D? Some people won't buy a separate game, but they'll buy an optional supplement.Then create a game that does exactly that and have at it. No need to morph a game that works fine as is into such a beast.
There is nothing wrong with hosting pay to play tournements.
Then create a game that does exactly that and have at it. No need to morph a game that works fine as is into such a beast.
Do you really believe that this optional add-on is going to 'morph the game'? Really?
I'll say I definitely think that sales of this and the GW boosters will be looked at closely to see how well they perform and what they're feasability for implementation in 5e will be.
But what about people who want an optional add-on supplement to D&D? Some people won't buy a separate game, but they'll buy an optional supplement.
So, if a store charged you play the demo and then gave you two free booster packs, you'd be OK with that?
Do you really believe that this optional add-on is going to 'morph the game'? Really?
I'll say I definitely think that sales of this and the GW boosters will be looked at closely to see how well they perform and what they're feasability for implementation in 5e will be.
Let's assume a pack is somewhere around $3.Ok, I understand what you're getting at... but they are trying to make (or STRONGLY suggest) people purchase optional components for a game they don't own and have never played... in order to give their product a chance to be marketed to said people. Personally I just feel the implementation is all wrong. The point of the store demoing the game is that they are carrying GW and want you to purchase it from them, if the demo goes well and it's a fun game... they will get their money in on the spot purchases of the game.
The other reason I don't like this setup is that those cards are worthless to me if I decide not to purchase the game... or if I discover I really don't like GW and it'smoney I could've still spent in the store... on something I actually could use or want. In the end I am now much more likely to just wait for a couple of reviews on the game and buy it online (or not) than to spend money on stuff, I may or may not have a use for, in order to demo the game.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.