Fortune Cards: and randomized collectible cards come to D&D

Let's assume a pack is somewhere around $3.

$3 won't buy you a decent cup of coffee in a lot of places.

Being out that much to test out a new game? Trivial. If you don't like it, you say to yourself, "Well, I learned something useful today, and I'm only out $3." That's a win.

Then you ask if anyone at the table intends to actually buy the game, and would they like your cards.

A fine suggestion.

Congratulations, Karma +1 and you killed an afternoon for $3, maybe $6. Heck, I live pretty cheaply, but I can't think of much of anything I can do with an afternoon out that doesn't cost at least that much.

Imagination fail.
 

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If GW and the fortune cards are huge hits then I see D&D becoming at least partially a CCG i the future. This is why I wish they would just make the thing, and leave the rpg as an actual rpg.

Fair enough as a fear, I suppose. I recommend returning to your complaint when it actually happens, though, rather than getting too concerned over a step that might lead there, but that for now remains an optional component that some customers may be genuinely interested in.
 


Let's assume a pack is somewhere around $3.

$3 won't buy you a decent cup of coffee in a lot of places.

Being out that much to test out a new game? Trivial. If you don't like it, you say to yourself, "Well, I learned something useful today, and I'm only out $3." That's a win.

Then you ask if anyone at the table intends to actually buy the game, and would they like your cards.

You get an afternoon's diversion that taught you not to purchase an expensive game, and some other lucky soul gets an extra pack of cards. Congratulations, Karma +1 and you killed an afternoon for $3, maybe $6. Heck, I live pretty cheaply, but I can't think of much of anything I can do with an afternoon out that doesn't cost at least that much.

My god, fairly casual hobbyists along the gadget-y end of the spectrum spend $300 to "try something out" and often laugh their asses off if the item in question crashes, blows up, or melts. But PnP "hobbyists" can't even contemplate floating a couple packs of cards to try out a game?

No wonder WotC feels the need to broaden the customer base.


I think, you've missed my point. Sell me on your game in my "hobby" and I have no problem supporting you, because I feel you have earned it... (so no, it's not about being too cheap to support the "hobby".) I can easily take that $6 and buy a couple common minis for a game I actually play... or maybe some dice for my son, etc... instead of 2 packs of cards I will never use, so please don't try to make it seem like that $6 couldn't support the hobby and benefit me at the same time.

I guess what I'm saying is... don't, with the myriad of rpg's out there (even just counting the one's in this particular genre), try and force me to pay you money to try out your competing product. Of course this is just how I feel.
 


I guess what I'm saying is... don't, with the myriad of rpg's out there (even just counting the one's in this particular genre), try and force me to pay you money to try out your competing product. Of course this is just how I feel.

Fair enough. I just felt the need to provide some counterpoint.

I, however, think a $3-6 expenditure to "rent" a game system beats the holy heck out of not having a rental option at all. And, as others have pointed out, it helps out the proprietor of the FLGS.

WotC doesn't need to provide these try-outs at all. In some places, local gaming communities or the FLGS itself has historically foot all the bills for trying to grow the hobby or move product. So... I'm still falling on the side of "bring it on, WotC."
 

So I gather nobody from WoTC has dropped in to help clarify this and nobody else has any further details about what is actually on some of the cards?
:.-(

Oh well.
 

Fair enough. I just felt the need to provide some counterpoint.

I, however, think a $3-6 expenditure to "rent" a game system beats the holy heck out of not having a rental option at all. And, as others have pointed out, it helps out the proprietor of the FLGS.

WotC doesn't need to provide these try-outs at all. In some places, local gaming communities or the FLGS itself has historically foot all the bills for trying to grow the hobby or move product. So... I'm still falling on the side of "bring it on, WotC."

No WotC doesn't need to provide these try-outs... but please let's not pretend that this doesn't benefit WotC in any way either... this is marketing, not altruism.
 

Let's assume a pack is somewhere around $3.

$3 won't buy you a decent cup of coffee in a lot of places.

Being out that much to test out a new game? Trivial. If you don't like it, you say to yourself, "Well, I learned something useful today, and I'm only out $3." That's a win.

Politicians want my vote too, but they don't have the audacity to charge me for the fliers I get in the mail.
 


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