Fortune Cards: and randomized collectible cards come to D&D

Heh, the double down is a monster of a sandwich that doesn't have bread...the "bread" was 2 chicken patties, with cheese and bacon (?) in between.
 

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Heck I have no issues with a D&D based fully collectible card game just keep it separate from the core roleplaying game. Those that want all the card goodness can have it and those who enjoy a more traditional rpg still have it.
What about people who want to combine both in one game?

I'll ask again, because this is getting confusing. Is this topic supposed to be on the Fortune Cards in D&D or the Gamma World game? Two separate topics.
It's about random booster packs in table top RPGS. It's a hot topic, one of those things that gets discussed a lot in any thread where the subject could potentially come-up.

See: Kyle Ryner vs. Hal Jorden and emacs vs. vi.
 

Oh, my, god. That's disgusting. Yeesh. I'm a fat man, and even I wouldn't eat that.
Yeah. That thing is an insult to everything that's good about food.
Take that from a French guy who ate more than his share of heart attacks on a plate, by the way.
 


Oh, my, god. That's disgusting. Yeesh. I'm a fat man, and even I wouldn't eat that.

For once, Generic Food Analogies work! :)

That sensation you're feeling is pretty much what I feel when I look at randomized booster packs.
 

My 2 cents:

I don't know what exactly they are planning. If it's like something the DM can give to certain players like a boon, it's okay. But it's not needed at all. According to what I expect of WotC it will be a +1 to damage or whatever boring thing. You can do that quite okay without cards. If it's something the players can bring to the table and use on their own accord, it's horribly. I never ever want to have such a thing at my table. Looks like they're turning it into a kind of MtG card game. Power and Monster Cards are all fine. They make playing easier. But this thing would be the first but fundamental thing I'd really hate about 4e.

Hopefully someone at WotC reads this and the news where only a test.
 

Then create a game that does exactly that and have at it. No need to morph a game that works fine as is into such a beast.

What morphing?

There is absolutely no requirement to use these decks in D&D. In the Gamma Worlds set, the only requirement is in organized play - not at home play. Again, no one is forcing you to buy the deck, nor does the game require it in the slightest.

It's no different than the fifteen bazillion other doodads and whatnot you can buy for the game. Did you really need stainless steel dice? Bent metal bits for templates? Heck, a DM's screen is more required than these are.

This is a completely optional product that brings a nifty little random rush to the table - open the pack, pick a card at random, what happens?

I do this with random tables, myself, but, that doesn't come with pretty pictures.
 


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