Fortune Cards: and randomized collectible cards come to D&D

First off, I totally disagree... I shouldn't have to pay to demo a product you are trying to sell to me... Second, if the cards are optional, as has been stated before, why put this requirement in the GD at all? If GW is perfectly playable without boosters let the game sell itself.

Hey you're welcome to your opinion. I was stating mine.

I would rather be able to demo a game for a small amount of money then not demo it at all for whatever reason.

This is preferable to me then to purchase the game, try it out, and realize it sucks. Even if I can return it, doing so is a hassle I find less desirable then the price of a pack of cards.

Sure, they could let it be played without the boosters- but this is helping out the store as well. It's incentive to get the store to put the effort into demoing the product.

This doesn't make sense... as seen in CCG's and collectible mini games... even cards and minis with the same rarity can have different levels of power in the game... so no your assumption that rarity level does, on a one for one basis, equate to power level is not correct.

Those games are designed to press you towards searching for that elusive card. The one that will give you a better bonus. They're that way by design. Buying more cards increases your chance of getting a better deck.

This is why these cards are NOT a collectible card game, they don't operate under that premise. You're not buying them to collect the deck that will give you the best bonus possible.

If you like buying them because you want to see new cards, that's cool... But there is no rules incentive or advantage to get you to do so.

(At least this is what they seemed to indicate in the press release thing. It might be completely different in the actual release, but nothing about the press release indicates it is otherwise, unless you ignore the fact that they said they're not operating under the collectible premise.)
 

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No where have I said I had a problem with WotC wanting people to purchase things... the tactic used for the GW gameday... yeah, I kinda do.

WotC is the people that are setting up the Game Day. It is fully within their rights to say how it should be played. Is this *any* different than Lucasfilm deciding, when they released Star Wars Episode 1, that only theatres with a specific set-up could show the film?

In exactly the same manner, the public is within their right to purchase the cards and play the demo or not.

The kerfluffle that is being displayed over this is, to me, rather amusing.
 

WotC is the people that are setting up the Game Day. It is fully within their rights to say how it should be played. Is this *any* different than Lucasfilm deciding, when they released Star Wars Episode 1, that only theatres with a specific set-up could show the film?

In exactly the same manner, the public is within their right to purchase the cards and play the demo or not.

The kerfluffle that is being displayed over this is, to me, rather amusing.

Again, you conflate the issue... I haven't commented on their rights at all. There are plenty of things within the law that are not necessarily looked upon by society or individuals favorably. I am saying that I don'tlook favorably upon the tactic they are using to sell more Gamma boosters to people who don't play or even understand the game yet.

The hoops you are willing to jump through, in order to make WotC's actions in this regard seem justified and right, are rather amusing as well.
 

I'll ask again, because this is getting confusing. Is this topic supposed to be on the Fortune Cards in D&D or the Gamma World game? Two separate topics.
 

Those games are designed to press you towards searching for that elusive card. The one that will give you a better bonus. They're that way by design. Buying more cards increases your chance of getting a better deck.

This is why these cards are NOT a collectible card game, they don't operate under that premise. You're not buying them to collect the deck that will give you the best bonus possible.

If you like buying them because you want to see new cards, that's cool... But there is no rules incentive or advantage to get you to do so.

(At least this is what they seemed to indicate in the press release thing. It might be completely different in the actual release, but nothing about the press release indicates it is otherwise, unless you ignore the fact that they said they're not operating under the collectible premise.)

So they're not "collectible" (whatever that means) but they operate on a rarity level and different cards have differing power levels... sounds like a CCG or Collectible mini game to me. I mean these cards do actually affect the game and I believe rares have a bigger impact... so why would I not be looking for a rare that impacts the game for my character in the best possible way?
 

I'll ask again, because this is getting confusing. Is this topic supposed to be on the Fortune Cards in D&D or the Gamma World game? Two separate topics.

It is actually about neither. It's about using a sentence or fact about one or the both as support for pre-existing grievances, while ignoring sentences or facts that cannot be twisted to provide that support. That doesn't require consistency, so everyone who is conflating them is still well within the bounds of the "argument."
 

So they're not "collectible" (whatever that means) but they operate on a rarity level and different cards have differing power levels... sounds like a CCG or Collectible mini game to me. I mean these cards do actually affect the game and I believe rares have a bigger impact... so why would I not be looking for a rare that impacts the game for my character in the best possible way?

Because the rarity levels are supposed to be equivalent through the cards. So a rare power level should = a rare power level in another card.

If it doesn't it's not by design. (People are human, balance mistakes will be made.)

In CCGs one rare might be slightly more powerful then another by design, to tempt you to buy more cards.

If you can get that more powerful one and fill your deck with the best cards, you have a better chance of beating your opponent.

Sometimes the packs are even random in whether or not they contain a rare card- also by design.

In this case, from what they said, it appears all packs will have an equal number of rare common and uncommon.


In this design, from what I understand- if you open a pack and have say a 13% chance to draw the best card- even if you build a deck out of 800 packs, you'll still only have a 13% chance to pull the best power level.

Again this is what I took away from the limited info they gave out in the gencon seminar. I could be wrong- and maybe it will be exactly like Magic and other CCGs. In which case I'll give them the same level of annoyance I give the other CCGs.
 


I think the card and collectible aspects of this are red herrings. What really puzzles me is the continuing trend to make both 4E and Pathfinder, i.e. most of the modern D&D experience, a "storygame", as opposed to a "role playing game". More thoughts on this.
 


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