Scribble
First Post
First off, I totally disagree... I shouldn't have to pay to demo a product you are trying to sell to me... Second, if the cards are optional, as has been stated before, why put this requirement in the GD at all? If GW is perfectly playable without boosters let the game sell itself.
Hey you're welcome to your opinion. I was stating mine.
I would rather be able to demo a game for a small amount of money then not demo it at all for whatever reason.
This is preferable to me then to purchase the game, try it out, and realize it sucks. Even if I can return it, doing so is a hassle I find less desirable then the price of a pack of cards.
Sure, they could let it be played without the boosters- but this is helping out the store as well. It's incentive to get the store to put the effort into demoing the product.
This doesn't make sense... as seen in CCG's and collectible mini games... even cards and minis with the same rarity can have different levels of power in the game... so no your assumption that rarity level does, on a one for one basis, equate to power level is not correct.
Those games are designed to press you towards searching for that elusive card. The one that will give you a better bonus. They're that way by design. Buying more cards increases your chance of getting a better deck.
This is why these cards are NOT a collectible card game, they don't operate under that premise. You're not buying them to collect the deck that will give you the best bonus possible.
If you like buying them because you want to see new cards, that's cool... But there is no rules incentive or advantage to get you to do so.
(At least this is what they seemed to indicate in the press release thing. It might be completely different in the actual release, but nothing about the press release indicates it is otherwise, unless you ignore the fact that they said they're not operating under the collectible premise.)