I'm looking for public opinion on a minor issue I had with one of my players the other day. At the end of every game we have a quick discussion of our favorite and least favorite part of the game. I already knew what this player was going to say because her character had died twice in this gaming session and she looked pretty upset about it. When it was her turn to discuss her feelings on the game she explained to me that she felt I had singled out her character, ignored opportunities to hurt other characters, and should have fudged the second instance so she did not die.
Here are a few details about the circumstances: The first time she died was because we misread the rules on regeneration. I was allowing her to regenerate when she was unconscious so she got up twice after being knocked down below 0. Normally I leave unconscious characters alone, but after she had gotten up twice the monsters focus fired her to true death. This was intentional on my part and I considered it a valid tactic for the monsters when faced with such a situation. Had we known the correct rules on regeneration this situation would have been completely avoided.
The second death requires some explanation. The party is four level 10 characters that failed a skill challenge to sneak past a nest of five Incubus. The battle took place in a tower that had one wall missing that represented a 10d6 fall. The five Incubus are supposed to constitute an even match for the party, but the drop increased the risk and reward by a sizable margin.
The party made several attempts to knock the Incubus out of the tower and failed every attempt. The Incubus made several dominate attempts and succeeded quite well, forcing the dominated characters to try throwing themselves off the tower. After a few attempts were made, the players started to fail their saving throws to avoid being thrown off the edge of the tower (I allowed saving throws to avoid this even while dominated). Finally three of the four players survived the fall and were back at the base of the tower.
The fourth player succeeded against every saving throw to be thrown off the edge of the tower for three turns. Those three turns gave the remaining enemies in the tower plenty of time to surround her, and beat her into unconsciousness. What I probably should have done next was have the Incubus capture her. What I actually did was have one of the Incubus throw her off the ledge down to her waiting allies in the hopes that they would retreat and regroup. I rolled very high on the damage from the fall, and she died for the second time this game.
There are a few other minor details that could be brought up, but I am going to invite the other player to take a look at this thread and throw in her opinion because I am probably presenting a biased account. Do you think I should have fudged the situation in her favor? Do you think this combat was unnecessarily lethal? Do you think it was just bad luck on the die rolls? Do you think I singled her out?
Here are a few details about the circumstances: The first time she died was because we misread the rules on regeneration. I was allowing her to regenerate when she was unconscious so she got up twice after being knocked down below 0. Normally I leave unconscious characters alone, but after she had gotten up twice the monsters focus fired her to true death. This was intentional on my part and I considered it a valid tactic for the monsters when faced with such a situation. Had we known the correct rules on regeneration this situation would have been completely avoided.
The second death requires some explanation. The party is four level 10 characters that failed a skill challenge to sneak past a nest of five Incubus. The battle took place in a tower that had one wall missing that represented a 10d6 fall. The five Incubus are supposed to constitute an even match for the party, but the drop increased the risk and reward by a sizable margin.
The party made several attempts to knock the Incubus out of the tower and failed every attempt. The Incubus made several dominate attempts and succeeded quite well, forcing the dominated characters to try throwing themselves off the tower. After a few attempts were made, the players started to fail their saving throws to avoid being thrown off the edge of the tower (I allowed saving throws to avoid this even while dominated). Finally three of the four players survived the fall and were back at the base of the tower.
The fourth player succeeded against every saving throw to be thrown off the edge of the tower for three turns. Those three turns gave the remaining enemies in the tower plenty of time to surround her, and beat her into unconsciousness. What I probably should have done next was have the Incubus capture her. What I actually did was have one of the Incubus throw her off the ledge down to her waiting allies in the hopes that they would retreat and regroup. I rolled very high on the damage from the fall, and she died for the second time this game.
There are a few other minor details that could be brought up, but I am going to invite the other player to take a look at this thread and throw in her opinion because I am probably presenting a biased account. Do you think I should have fudged the situation in her favor? Do you think this combat was unnecessarily lethal? Do you think it was just bad luck on the die rolls? Do you think I singled her out?
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