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The misbegotten waif thread a/k/a The Fray

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Hmmm, I've only ever had it in steak-form. I think having nothing but chili for a long period of time would certainly cause...certain problems...Stinking Cloud comes to mind.

I've made venison chili, but not Bison. It does count as a special enhanced material component for certain conjurations.
 



I like SWSE, too. But I'm more a fantasy / superheroes guy. Any one tried the Sword&Sorcery hack?
I haven't.. I want to but then again, I also want to try to use the Warlocks and Warriors to do a steam punk game. :D

Just ignore me...

Ok..


wait.


do'h!

I would love to play in a GOOD supers PBP game. Have yet to find one that didn't turn me off for some reason (no offense to those running such games; I'm kinda picky in the games I choose to join).
I hear you. I'm the same way, although I found some games that I liked the concept of enough to submit characters.

But as you said, finding a GOOD super's game is hard to do, and I'm thinking that GMing one is even harder.*


*Note: I'm not saying I'm a "good" super's GM, far from it. If anything I'm probably mediocre and still learning the ropes so to speak.
 
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I just read the Mutants & Masterminds entry on wikipedia and it does sound pretty fantastic. I'll have to see if I can track down some rulebooks at my local store.

Does anybody have any suggestions on which books would be critical to start out with? (A core set, or something similar?)
 

[MENTION=13739]Velmont[/MENTION] & I would likely disagree with you:

LEB:PC:River (Velmont) - ENWorld Living Eberron Wiki

River's a pacifist but he's been an amazing character and a pain in my butt (which is definitely a good thing for the group).

I'm happy to hear that.

I agree with r1, Pacifist healer have been debuffed since their creation, but they are playable and fun to play. River lack a bit of versatility (I'm working on it) at the moment on his power, lot of healing, but he is great at it at it and help a lot. My next step is to multi-class him as paladin and get Intimidate as a class skill. It seems some people will only listen to threat, but threat doesn't shed blood. That will also help him to undaze or unstun a companion, once a day.

I love social character. Some times, this is completely useless in combat, but sometimes, this can give you option that no attack could give you.
 
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I just read the Mutants & Masterminds entry on wikipedia and it does sound pretty fantastic. I'll have to see if I can track down some rulebooks at my local store.

Does anybody have any suggestions on which books would be critical to start out with? (A core set, or something similar?)

Well.. for M&M 2e: The Mutants and Masterminds 2nd Edition is preferable to the Mutants and Mastermind's 2nd Edition Pocket Player's Edition which I own as a traveling edition.

Beyond that there aren't any books that are critical to own.

However some books that people tend to suggest are: Masterminds Manual which has various rule options and suggestions, or Ultimate Power which basically is the MM 2e power tool kit book. The various setting/age/genre, and build/archetype books are also handy to have.

However, for Mutants and Masterminds 3e Edition it comes down to DC Adventures or the Mutants and Masterminds Heroes Handbook (not released yet). The difference between those two books is said to be M&M 3e Branding vs DC IP.


You might be wondering why buy M&M2e books when there's a 3e that's starting to come out? Well, easy answer is that the M&M 2e and M&M 3e are highly compatible and because GR stated that they are currently not focusing on re-releasing 2e content for 3e and instead are focusing on making new rules supplements. Also their are some flavor differences between M&M 2e and M&M 3e so it's not really difficult to imagine that some people will prefer playing one over the other.
 
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I would love to play in a GOOD supers PBP game. Have yet to find one that didn't turn me off for some reason (no offense to those running such games; I'm kinda picky in the games I choose to join).

Up to now, only a single game in PbP have been a success to my opinion. It last over a year if I remember well. The plot was great, I liked to hate some NPC. The PC had good background, well define personality and interesting to follow each of them. I was playing a Mimic, son of a billionaire, who was bragging around and had a great need to demonstrate he was the best, causing him to do mistake after mistake and end up dead, but a death worth of comics.

I would like to find a new interesting M&M game that doesn't die after 1 month or two. Quite rare.
 


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