D&D 4E Essential 4e: Heroes of the Forgotten Lands

What do the Superior Fortitude and Superior Reflex feats do thanks. I'm quite interested to know.

Edit: Also really important, can you confirm if the heavy blade expertise feat gives a +2 bonus to all defenses while you're wielding the weapon in question? This seems absolutely utterly absurd and needs confirmation. Does it have a hefty stat requirement or is the bonus mistaken? Because if this feat was published it seriously needs errata or nobody will use anything other than heavy blades.


If the feat is the same as the one the red box fighters took, it is actually +2 to defense against opportunity attacks.
 

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If the feat is the same as the one the red box fighters took, it is actually +2 to defense against opportunity attacks.

That sounds reasonable, far more so than what the poster at RPG.net wrote I can say that. But the red box sadly has many errors and differences between it and the hero's of the fallen lands book, so I can't take comfort from that just yet.
 

im not seeing rituals in the table of contents you listed. are there no rituals in the players book? does it mention rituals anywhere?
 

im not seeing rituals in the table of contents you listed. are there no rituals in the players book? does it mention rituals anywhere?

Are rituals even used by any of the essentials classes? I wouldn't be surprised to see they aren't in the book.

Also the inherently obvious answer here is "In the original PHB". You know, the book everyone claims should be burned at the stake as being useless now that "essentials" has come out and apparently not made it entirely irrelevant. Who would have thought Wizards weren't lying through their teeth?
 
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well ritual caster is still a feat or am i wrong? essentials pcs take feats right? thus they can learn rituals right? :hmm:

and i know they are in the phb :uhoh: but im specifically wondering how the new magic rules interact with a pcs ability to enchant them

does that make more sense to you now :yawn:


edit for your education Aegeri

Heroic Tier
Prerequisite: Trained in Arcana or Religion
Benefit: You can master and perform rituals of your level or lower. See Chapter 10 for information on acquiring, mastering, and performing rituals. Even though some rituals use the Heal skill or the Nature skill, the Arcana skill or the Religion skill is required to understand how to perform rituals.
 

Although I haven't seen the full rules, those I have heard from say the basic enchanting rules are that you can't make uncommon or rare items by default. most items pre-essentials are uncommon, so you are unable to make them using the enchant item ritual. You can only enchant common items by default.

But again, I wouldn't be surprised if rituals are barely addressed in the book other than with regards to enchanting rules (which I think are in the DMs kit).

Edit: Yes I know about that, but do you have the book and is that feat even in the essentials book? It might not be and therefore the PHB is the source for the rituals, which makes sense because the classes that use ritual casting by default are also in that book. The DMs kit as I said does address rituals.
 

Are rituals even used by any of the essentials classes? I wouldn't be surprised to see they aren't in the book.

On that note, I'd like to see a WotC release a book of rituals in a Spell Compendium-ish style at some point. All they'd have to do is include the Ritual Casting feat in there and they'd have a nicely fleshed out modular subsystem-in-a-book anyone could pop into their games if they so desired.

Seems like a natural step to me. Maybe an alchemy one too.

Even if they were short paperbacks, I'm sure they'd sell well.
 


and since you havent seen the full rules, im not asking you, im asking the guy who actually has the book. but thank you for your input

I'm just telling you what other people who have seen the full rules have said. Not to mention what Mike Mearls already told us about how the enchant magical item ritual works now in essentials.

As you can see, an items’ rarity has a big effect on how it interacts with the game. Characters can easily stock up on common items, but rare and uncommon items only enter the game at the Dungeon Master’s discretion. This approach seeks a middle ground between empowering characters to buy and sell items while giving the DM a useful tool for keeping the game manageable and exciting.
Which matches exactly what I told you. No, I don't know the precise rules but I have no doubt that the way it works is how it was written there. If you want to continue being belligerent and insulting that's your prerogative. If you want to have that attitude you'll find people won't want to answer your questions. In fact there is already a good summary in that article anyway. What we don't know isn't how they work, it's what items previously published are uncommon (general consensus is that nearly everything previously published is uncommon - but we don't know for sure).
 
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aegeri in the same preview article that you quote it says this regarding uncommons:


'They are seldomly up for sale and few people know how to craft them.'

who are the few people?

it alludes that some uncommons might be craftable. im looking for clarification on that and several other questions. if it appears i have an attitude with you it is only because im not asking you since you do not possess the answers, im asking the guy that actually has the book
 

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