Fiery_Dragon
First Post
Hello,
A few questions.
Under Thief, for the description of Sneak Attack, does it use once per round
or once per turn for its usage.
For the magic items, are the elemental (frost, fire etc.) weapons listed?
If they are, are they common or uncommon?
Are there any Rare items listed at all?
Can you list the Expertise themed feats by name and maybe a basic blurb about what they do?
Thanks!
Here we go:
Once per turn for Sneak Attack.
No elemental weapons, no rare items (also no rings or wondrous items - it says those are in the DM's book). Magic weapons are: Defensive Weapon, Magic Weapon, Vicious Weapon.
Implement Expertise Category : Each implement expertise feat gives +1 feat bonus to implement attack rolls (increases by 1 at each tier), and when using them with implement power:
Orb Expertise: +1 square to forced movement
Staff Expertise: don't provoke OA when making ranged or area attack
Wand Expertise: ignore partial and superior cover
Weapon Expertise Category: Each weapon expertise feat gives +1 feat bonus to weapon attack rolls (increases by 1 at each tier), and when using them with implement power:
Axe: re-roll 1s for damage
Bludgeon (hammer or mace): +1 to forced movement squares
Bow: +1/tier damage to creatures with nobody adjacent
Crossbow: ignore partial and superior cover
Heavy Blade: +2 defense against OA
Light Blade: +1/tier damage against CA creatures
Sling: don't provoke OA when making ranged attacks
Spear: +1/tier damage when charging
Staff: both Implement and Weapon feat bonus, plus attack reach +1
Master at Arms: Gives generic +1/tier feat bonus to attack rolls with weapon attacks and minor action to sheath and then draw a weapon.
Melee Training: Use ability other than Strength for basic attacks, and use half ability mod instead of Str for damage.