D&D 4E Essential 4e: Heroes of the Forgotten Lands

Just like in the RC thread, How do Implements work? Did they follow thru on letting them work for any classes powers?

Implements can be used with any power with the implement keyword. Must have proficiency with the implement to use it. Proficiency determined by Class and Feats (though I don't see an Implement Proficiency Feat in this book). Mages start with proficiency in Orb, Staff, Wand.

Warpriest has proficiency with holy symbol, although no warpriest power requires an implement from what I can see (most use weapons)
 

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I haven't been paying all that much attention to the forums of late (any of the 4E ones I go to), so I don't know if it was found out elsewhere, but what are the Eladrin's stat mods like, now?

+2 INT; +2 DEX or +2 CHA
+2 Arcana
+2 History
Training in 1 skill of choice
longsword proficiency
+1 Will
+5 save vs Charm
Fey origin
Trance sleep
Fey Step
 
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More answers soon, Blue Wizard needs food badly.

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What do you mean gone? 'Rituals not in that book' does not mean 'magically deleted or errata'd from all 4E books'. Rituals are still 4E, if you want them buy the PHB1 etc.

That's all fine and dandy if you already own the core books, but what about us who'd want to try 4E with the revised/errata rules without investing those extra 120 bucks (which is actually 120 *euros* over here) on getting rituals and the "4E classic" classes and non-random treasure parcels?

You see, I'm kind of confused about the target demographic of the 'Essentials' line; I guess they primarily intended the books for those newbies who try 4E with the new Red Box. Yet it seems there are some mechanical differences (hard to say whether they're editing errors or intentional, but the latter would be IMO an unwise design decision) between the two, so I'm not so sure about it. On the other hand, they said they want former players and "naysayers" to try 4E with the 'Essentials'. However, it looks like a lot of "core" players and DMs have posted that they're going to buy the books, because for *THEM* it's just a bunch of rule updates and more character options.

What about us? The people who decided not to try 4E when it came out ("naysayers" and people who customarily play other RPGs) but would now like to try the game with all the revised core stuff? I want the rituals and the "core" classes, plus the updated/revised skill, power and monster mechanics. And I want a decent amount of magic items and hazards, plus feats for *ALL* the levels. Is there a way to do that without paying hundreds of dollars or printing out hundreds of pages of errata and revisions? I just don't see it. In my opinion WoTC should have put out a new, updated printing of the core books for veteran gamers who want to get the full and updated core rules of the game. This isn't it. Instead, I see this as a half-hearted attempt at "hooking" whatever people they can, and in the end they probably cater better to their *existing* customer base with these new options and a slightly simplified rules set. Although I don't fully agree with them, I can understand why some people say that this looks like an act of desperation.

Besides, I'm not interested in new tokens, or battlemaps, and I hate the paperback format -- not to mention that digest-size with one pagagraph layout is a bit hard on my old eyes. Give me the reprinted core books and my group will buy them. If not, I think we'll keep on playing other games until 5E comes out. :(
 
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Battle Guardian: Opportunity Action - when an enemy in your Defender Aura shifts or attacks not you or other Defender Aura ally, you make basic melee attack against the enemy, dealing STR damage on a miss.

Am I the only one who thinks, that battle guardian could have been worded better with: leaves a square in the defender aura?

Its a bit strange that moving out is less dangerous than shifting...
 

That's all fine and dandy if you already own the core books, but what about us who'd want to try 4E with the revised/errata rules without investing those extra 120 bucks (which is actually 120 *euros* over here) on getting rituals and the "4E classic" classes and non-random treasure parcels?

Just buy a $10 or whatever it is subscription to DDI and then you have absolutely everything that has been released easily. I think the greatest irony here is that essentials doesn't genuinely replace the old books and really is a bunch of new options if you're just playing 4E. Personally though, what I've seen doesn't look to bad as a starting point and a much lower investment. Honestly if you like essentials you'll like the rest of 4E from what I can tell.

Essentials does do a few things differently, but it doesn't try to do everything again and make all previous books irrelevant. I hate to say this, but from what I'm hearing in this thread and elsewhere, Essentials doesn't replace the core books OR function as a 4.5. It adds entirely to the game and much of the old material is still 100% valid, useful and if you actually want to use it, necessary. The ironic thing about all of this is that many are going to complain they need more than essentials to have all the options (like rituals it seems). This does give me quite a chuckle.

I do agree updated core books would be fantastic though.
 
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I guess someone is always disappointed, but I strongly believe, even a veteran RPGer will have a lot of fun using essentials only.

Maybe rituals are in DMG... could actually be possible, lets see.

I would immediately buy updated core books, and i guess at some point we will get them. But at the moment, it would be a bad decision to say it, as they have a large stock of outdated books, they want to sell to someone. ;)

@ fiery dragon:

can you tell us, what weapon finesse will actually do and which mechanic allows a thief to use dexterity for melee attacks?
 

What about us? The people who decided not to try 4E when it came out ("naysayers" and people who customarily play other RPGs) but would now like to try the game with all the revised core stuff? I want the rituals and the "core" classes, plus the updated/revised skill, power and monster mechanics. And I want a decent amount of magic items and hazards, plus feats for *ALL* the levels. Is there a way to do that without paying hundreds of dollars or printing out hundreds of pages of errata and revisions? I just don't see it.

So basically you're saying you want a bunch of stuff but don't want to pay for it?

If you figure that one out let me know- it would be sweet to get a house and a couple of new cars without shelling out a ton of money. :D


Aside from that- grab a one month subscription to the DDI and download the CB. Blam, now you have everything. It's even updated for you.
 


Implements can be used with any power with the implement keyword. Must have proficiency with the implement to use it. Proficiency determined by Class and Feats (though I don't see an Implement Proficiency Feat in this book). Mages start with proficiency in Orb, Staff, Wand.

Warpriest has proficiency with holy symbol, although no warpriest power requires an implement from what I can see (most use weapons)

WooHoo! There's one improvement for essentials!

What did you mean when you said school choice for Mages determined the Paragon Path? Are all mages forced into one path or can you still choose paths for Wizards? For that matter, Do essentials classes overall get to pick 4e PP's"
 

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