If you're a brand new player and you're told that this book is the "on-ramp" to the game, why would you want to play the missing "core fighter" given that you would have no way of knowing it even exists until you later encountered another player with a PHB.
As I posted, I was primarily talking from the viewpoint of a gamer who didn't originally embrace 4E but would like to do so now; and to me it's pretty evident that 'Essentials' is not aimed for us. I know enough of 4E to know how it works, I can honestly say that based on what I've read, I'd vastly prefer the updated "classic" 4E.
I cannot say how the 'Essentials' will go over with total newbies without any exposure to tabletop RPGs, but my not-so-objective opinion is that if I were a total newbie, I'd still rather buy those big, colorful core rulebooks than 2 boxed sets and 2 digest-sized paperbacks. If I had any doubts ("Wait... there's these boxed sets and then there's this whole collection of bigger supplements... which of these contain the game rules?") I'd ask the staff at my FLGS; if they said that 'Essentials' is a new, simplified expansion (and that's what it is... an expansion that overlays the core rules) I'd grab the core books. If I *did* buy the 'Essentials' and later on learned there are "real" core rules for the game, I'd be pretty angry.
However, if there would be an 'Essentials' supplement containing the core classes and rituals, I'd probably see this in a different light.
The book covers levels 1 through 30. There are no paragon and epic feats because feats no longer have tiers as prerequisites. One Epic Destiny is included in the book and presumably a second Epic Destiny will be in HFK.
My source for this information is this very thread which you do not seem to have read.
And you seem to have missed my post in which I admitted being wrong about this.
Hmmm... I *really* wonder how well 'Essentials' characters actually will interact "classic" characters; not just because the class design is radically different, but also because 'Essentials' characters have access to feats earlier than their core counterparts. Likewise, there might be some confusion with superior weapons and implements, or 'Essentials' PCs getting different kind of magic items (swords that shoot lightning bolts). And well do "older" powers, paragon paths, epic destinies and feats work for 'Essentials' PCs? Could some of them be abused? Yeah, the core mechanics are essentially the same, but some of these revisions and tweaks make me doubt it won't be as seamless as it first sounds.