D&D 4E Essential 4e: Heroes of the Forgotten Lands

Umm... non-Essentials characters will have access to all the feats in HotFL and HotFK (unless they specifically require an Essentials class feature as a prerequisite). If a feat changed in the Essentials books, then it's changing everywhere.

What about those feats that won't get updated... are they still viable -- for example, racial feats? I'm just not sure how some of these interact with the 'Essentials' classes, features and powers... somehow I feel it all won't just "click" together (balance-wise) as smoothly as it's being billed. But this is just speculation and we should not be discussing it here.
 
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One more question that has been bugging me (aside from the one below):

How does Human Versatility work? Are humans given the choice of Versatility or an Extra at-will
THE MOST IMPORTANT QUESTION:
Magic Missile: "One target" or "One or two targets?"
That was the question I couldn't remember at 2am this morning.

I hope the former, because in my Red Box game last night the mage blasted through about half of the 16 kobolds (increased from published amount to accomodate 6 players) by himself without ever rolling a die.
And dang if that isn't cool!

To be honest I hope if it made it into HFL with 1 or 2 they do not change it back to only 1.

Oh and another question provoked by the Red Box.
Does the Slayer bonus come from Dex or Con?
 
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Someone commented on the Mage being weaker than a PHB Wizard. First thing is the Mage has Tome of Readiness built in according to information given up thread.

Also they get Magic Missile as a free extra at-will. I should have taken all that into account. When you look at the whole package, the mage builds look pretty nice after all.

Fiery_Dragon, thanks very much for answering my question!
 

I'm guessing those feats and weapons will be in the 2nd Essentials player book, they gotta save something for that one.

So, no multiclass feats in this one I take it then?

There hasn't seemed to be any mention of multi-class at all... I'm kind of wondering if like rituals, it will just be another thing that new players really don't need to wrap their head around just yet.

I mean are multi-class character really "essential?"
 



How well the books actually interact with the core rules remains to be seen, although I'm a bit doubtful that it won't work that smoothly in practise ("What? Your guy already has Paragon level feats?!? How come?" and "Come again? You are wielding something called a 'Superior Weapon'? And *how* many extra dice your Vorpal weapon gets on a crit? Errr... that's not how it works per the 'Essentials' rules which we're using in this group.") .
I don't see the problem?

Upthread, the feats were described. Newer feats can be taken at any level and have scaling bonuses - like Weapon Focus does, now.

And Superior Weapons frankly only made a tiny appearance in the core 4e books. It was pretty much "Bastard Sword and a few corner cases." Adventurer's Vault was, and will probably continue to be, the main source for exotic weapons.

-O
 

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