Rel
Liquid Awesome
Players (and GMs) playstyles are going to vary. That's just a fact. I'm a big believer in trying to find the "sweet spot" where you get maximum overlap between these varying tastes and conducting as much of the game activity within that sweet spot as possible.
Once I've made a clear effort to do that then constant complaints indicate to me that a given players tastes run so counter to the rest of the group that they are rarely going to have fun playing with that group. At that point I'd invite them to leave and find a game that will deliver the fun that I'm sure they desire.
Once I've made a clear effort to do that then constant complaints indicate to me that a given players tastes run so counter to the rest of the group that they are rarely going to have fun playing with that group. At that point I'd invite them to leave and find a game that will deliver the fun that I'm sure they desire.