OK, I'm back, child picked up, lunch eaten.
Any company can publish/revise whatever it thinks will be in it's best interests without being "evil" in any way. There are pitfalls for doing too much too soon that need to be accounted for.
Yes, agreed. My view is that the 3E to 3.5E "debacle" was an overly hyperbolic knee-jerk reaction that hurt WotC's credibility in the eyes of those that reacted, and also helped create a
partially false perspective that edition changes and revisions with regards to D&D are primarily slimy and money-grubbing activities.
Every edition, revision, and re-introduction of a popular game fragments the fan base to a greater or lesser degree. Supporting only the latest incarnation of the product means dealing with an ever shrinking active support base unless support for the product type as a whole grows dramatically. Rpgs start out as a niche industry already. Frequent fragmentation of such a limited consumer group can easily become a slide into financial seppuku. Trying to support a bunch of editions can lead to the same place though.
The fine line between pushing new ideas and tolerance of the consumer base is a dangerous one. Every revision/edition is a potential stop along the route that some consumers will invaiably use to exit. The trick is in getting more new riders to jump on than are leaving.
That is a universal marketing issue but the particular problems it poses for rpg gamers is somewhat unique. Moreso than almost any other product type, games are marketed to potential players by existing gamers. Every passenger who gets off that train might convince an entire cabin full of potential passengers to remain at a particular stop with them. With so much competition for such a select group of passengers (gamers) the train gets tougher to keep full the farther along it goes. Harder still is getting fresh new passengers who are not already inclined to get on board.
Combine those challenges which are everpresent, with an economic downturn in which a niche group of consumers are watching every gaming dollar more closely and the risks of consumer intolerance skyrocket. Tack on any perception of quality decline and things start to look fairly grim.
All well said. Sort of like the Great American Novel that will probably never be written, the Holy Grail of D&D seems to be how to create an iteration of D&D that appeals to the widest possible group of players, from Grognards to WoWers, from sandboxers to railroaders, from wargamists to narrativists, etc. Like the Great American Novel as a final omega product, I don't think it is possible, but like Zeno's Paradox we can get closer to an unreachable target. So for me it is, at the least, fun to think about what this "perfect" D&D would look like, and how one could make a rules-set that would accommodate such a wide variety of styles.
Things may not get 'invalidated' but the value of a reference work will go down when it gets supplanted with later versions. The 1e DMG decreased in value the minute the game table moved to 2e because fewer sections of it were of use to the ongoing game even if there was still good DM advice to be found in its pages.
And? I hear your point but my response is, "so what?" What's the big deal? In my opinion this element of the discussion is mainly due to the very human resistance to change and a limitation of human imagination and creative flexibility.
Without going into Edition War (EW) mode, each of the previous Edition jumps for D&D were really minor. And in many opinions an improvement.
We were blessed with long stretches between editions as well. Most older players probably played more of a 1.75E game vice a full on 2E game.
But many were burned on the 3E to 3.5E jump. Sure it didn't invalidate anything, but if you wanted corrected errata you had to get the books again. Not really that major of a deal, nothing game breaking though. Just grumbles.
I think we need to be careful with our selectivity of memory--notice how you don't mention the jump from 2E to 3E, which at the very least is in the same ballpark as 3.5E to 4E, maybe even a greater jump. If I remember correctly, there wasn't a huge uproar and people were generally excited about 3E (like the good Eric Noah site!), but that may largely be because of the "Dark Ages" of D&D in the late 90s. 3E was a huge boost, it re-vivified D&D in an unprecedented way and in such a way that wasn't as necessary in 2008. However, what
was necessary in 2008, at least for WotC as a company, I would guess, was a major new burst in sales and, it could be argued, a cleaning up of the vast mess/wealth of 3.5E and OGL product.
I think what burned/fueled up the EW's during 4E's release was more of a why are you doing this again leftover feeling from the previous release. That and there is a quote running around here to the effect "we are not working on 4E" and the next GenCon has an announcement for it.
It's more of a Public Relations blunder than anything, and WotC in my opinion has more than its fair share of those.
Topped with the fact the game did radically change in it's function.
Sure we knew these were things they thought about changing the game towards (see Book of Nine Swords), but feedback would have told them that Bo9S was banned at as many game tables that allowed it.
PR is a nightmare for WotC, and in the eyes of many since they are the 800lbs Gorilla in the Dungeon they will be held to blame.
Yes, very good point. At the least, WotC could have handled things better with the release of 4E, both in terms of building it up in an exciting way and perhaps delaying it until some of the kinks were worked out (e.g. skill challenges, magic item economy, etc).
This is the way things work in many industries. If a big movie studio takes a property with a huge fanbase and spends a large budget yet still manages to churn out a crappy movie the outcry is larger and more bitter because of the increased expectations of the fans. If a small unknown studio makes a film just as crappy the fans respond with "meh, I wasn't expecting much from them anyway."
Yes, true. The analogy is particularly apt in a way that you might not have intended: Despite the crap churned out by Hollywood, people still keep going to see movies. I am the first to admit that I get excited about "teh shiny" and will buy any new edition and at least half of what WotC churns out, and all of it at the beginning of a cycle and then only gradually weed out what I don't find worth the money (e.g. the "Power" books, race books, Player Strategy Guide, most Dungeon Tiles, etc). But I'd be happy to see a re-boot of D&D every five years or so, both because I think the evolution of the game warrants it and because of my not-so-latent materialistic tendencies
