Hello ENWorld, I'm new to posting on these boards.
I wanted your advice on this campaign I'm running. I'm a first time DM, and my group is full of skilled optimizers. The group is currently composed of a Necropolitan Dread Necromancer, a Dragonfire Adept, a Psion specializing in high-save dominations and all-out nova, and an Assassin using wraithstrike with dual daggers for awesome damage. The campaign started at level 1, and after more than one year the overall level is 13. The party is evil.
With the power level rising, I have a very hard time making difficult, or even mildly challenging, encounters for my players. I am faced with one of two options for encounters: NPCs, or monsters. NPCs have the problem of not having many hit points - within the second round of combat the party is able to dish out 60-70d6 without many problems. If I am to use monsters, they will crumble in about one or two more rounds giving me the chance to actually do something, but the corpses will then be reanimated by the Dread for even greater benefits.
Last game session they vanquished a cave with a CR 14 white dragon (and they were one level lower) without a single scratch. The poor dragon could do nothing against the wave of undead and the extreme blasting by the psion. The party protects itself by means of extensive Share Pain castings so that most of the damage goes on the undead which can then be easily healed (and now with that 24 HD zombie dragon featuring almost 400 hp, things will be even worse). The only time I was able to do some serious damage was a bit ago, when a red dragon a CR 3 above the party level (a red dragon you know, those are under-CRed) pounced the Dread Necro with full power attack, repeated on the first round plus a quickened breath just to barely send him at -3, enough to kill him but I needed high rolls. I ran that dragon as a test drive for the toughness of my party and it was hell tough.
Plus, the Dragonfire Adept is constantly spamming slow breaths, entangling breaths, solid fogs and the occasional Intimidate as a move action at +33. It's really hard to get an opponent to do anything in these conditions, and I don't want to send CR 19 monsters to my party (I calculated a Balor would need to play hard to win at their current level anyway...).
What am I supposed to do to keep the game challenging but not deadly?
Plus, the player of the Dread (the character around which most of the campaign has focused) is constantly complaining overtly every time I deny him something "cool" or new he just found out in the most remote splatbook, or every time I don't let him do stuff he thinks he could do. One of the worst arguments was him trying to talk me through about the Animate Dead spell binding the dead soul to the undead body, thereby preventing resurrection of any kind (as it seems to be implied by the Resurrection and true Resurrection spell descriptions). And I didn't want to give him a no-save Soul Bind at third level, especially since he's the kind of guy who would go to extreme lengths to keep the soul protected and save for his own needs.
Lately he's been criticizing almost everything I said because he felt it was too limiting. Now, when we started playing the first DM was a guy without much clue about optimizing, so that DM kept denying almost anything out of core. I don't want to be like that, and I don't want to be unfair to my Dread player but he's always pushed as far as I allowed him. He's become a Necropolitan, picked up a Slaymate as soon as I let him, pushed hard before campaign start to get access to the bloodtouched rite (-2 Con, +2 Cha essentially) so he could put all his points into Con, then burn it all away before becoming undead. He bugged me for weeks because he wanted a talking armor with blindsight and telepathy, and now is ordering all his undead to listen to the armor so he doesn't have to spend actions to direct them in battle. He's entered the walker in the waste PrC, despite me having slightly nerfed it (still a great class).
This kind of behavior is starting to get on my nerves; he's used to play on forums with a group of his that lets him play the most cheesy tricks so he always ends up being more powerful than the DM in any campaign he participates in, on those forums. I fear he wants to do that to my campaign as well, but how to keep my game from exploding? I don't want to be constantly challenging my players with monsters or opponents that exploit their weaknesses, and I don't want to limit them too much, but at the same time I don't want them to have such an easy time as they're having now.
Suggestions?
(Wow, what a wall of text... sorry about that lol)
I wanted your advice on this campaign I'm running. I'm a first time DM, and my group is full of skilled optimizers. The group is currently composed of a Necropolitan Dread Necromancer, a Dragonfire Adept, a Psion specializing in high-save dominations and all-out nova, and an Assassin using wraithstrike with dual daggers for awesome damage. The campaign started at level 1, and after more than one year the overall level is 13. The party is evil.
With the power level rising, I have a very hard time making difficult, or even mildly challenging, encounters for my players. I am faced with one of two options for encounters: NPCs, or monsters. NPCs have the problem of not having many hit points - within the second round of combat the party is able to dish out 60-70d6 without many problems. If I am to use monsters, they will crumble in about one or two more rounds giving me the chance to actually do something, but the corpses will then be reanimated by the Dread for even greater benefits.
Last game session they vanquished a cave with a CR 14 white dragon (and they were one level lower) without a single scratch. The poor dragon could do nothing against the wave of undead and the extreme blasting by the psion. The party protects itself by means of extensive Share Pain castings so that most of the damage goes on the undead which can then be easily healed (and now with that 24 HD zombie dragon featuring almost 400 hp, things will be even worse). The only time I was able to do some serious damage was a bit ago, when a red dragon a CR 3 above the party level (a red dragon you know, those are under-CRed) pounced the Dread Necro with full power attack, repeated on the first round plus a quickened breath just to barely send him at -3, enough to kill him but I needed high rolls. I ran that dragon as a test drive for the toughness of my party and it was hell tough.
Plus, the Dragonfire Adept is constantly spamming slow breaths, entangling breaths, solid fogs and the occasional Intimidate as a move action at +33. It's really hard to get an opponent to do anything in these conditions, and I don't want to send CR 19 monsters to my party (I calculated a Balor would need to play hard to win at their current level anyway...).
What am I supposed to do to keep the game challenging but not deadly?
Plus, the player of the Dread (the character around which most of the campaign has focused) is constantly complaining overtly every time I deny him something "cool" or new he just found out in the most remote splatbook, or every time I don't let him do stuff he thinks he could do. One of the worst arguments was him trying to talk me through about the Animate Dead spell binding the dead soul to the undead body, thereby preventing resurrection of any kind (as it seems to be implied by the Resurrection and true Resurrection spell descriptions). And I didn't want to give him a no-save Soul Bind at third level, especially since he's the kind of guy who would go to extreme lengths to keep the soul protected and save for his own needs.
Lately he's been criticizing almost everything I said because he felt it was too limiting. Now, when we started playing the first DM was a guy without much clue about optimizing, so that DM kept denying almost anything out of core. I don't want to be like that, and I don't want to be unfair to my Dread player but he's always pushed as far as I allowed him. He's become a Necropolitan, picked up a Slaymate as soon as I let him, pushed hard before campaign start to get access to the bloodtouched rite (-2 Con, +2 Cha essentially) so he could put all his points into Con, then burn it all away before becoming undead. He bugged me for weeks because he wanted a talking armor with blindsight and telepathy, and now is ordering all his undead to listen to the armor so he doesn't have to spend actions to direct them in battle. He's entered the walker in the waste PrC, despite me having slightly nerfed it (still a great class).
This kind of behavior is starting to get on my nerves; he's used to play on forums with a group of his that lets him play the most cheesy tricks so he always ends up being more powerful than the DM in any campaign he participates in, on those forums. I fear he wants to do that to my campaign as well, but how to keep my game from exploding? I don't want to be constantly challenging my players with monsters or opponents that exploit their weaknesses, and I don't want to limit them too much, but at the same time I don't want them to have such an easy time as they're having now.
Suggestions?
(Wow, what a wall of text... sorry about that lol)