Neonchameleon
Legend
And your players don't do this? Really? I could point to dozens of threads over the years on this board talking about exactly this. It's hardly rare that the DM is trying to evoke a particular response and the players just aren't buying it.
Snark at the table is a sign something's going wrong. I've not been playing in S'mon's games for long. But haven't seen any in his.
Like I said, trying to force things, trying to really evoke a sensawunda moment is a lost cause. Players are almost universally not as tied into whatever you're selling as you are.
If you have to force it then you are trying too hard.
Sensawunda moments happen when they happen. When the stars and the planets line up just right, and everyone happens to be in just the right mood, that's when you get sensawunda moments.
Doesn't mean you can't encourage it. Evocative narration, foreshadowing, impacts that matter. Ultimately the biggest thing needed for a sense of wonder is a baseline.