As a stopgap measure until the DM's Kit comes out, I'd say to use the old rules (three magic items of L-1, L, and L+1), with one item Uncommon and the other two Common, assuming you plan to use the new equipment rules.You'll have to use the rules in the DMG.
As a stopgap measure until the DM's Kit comes out, I'd say to use the old rules (three magic items of L-1, L, and L+1), with one item Uncommon and the other two Common, assuming you plan to use the new equipment rules.
There are more than enough common items currently that the +1, level, -1 would work even with all items being common.
Main problem is that the list would be extremely similar between different characters of same level until more common items are published.
Checking the relative levels of magic items I have to agree with you. There needs to be at least one uncommon item allowed.No, there are not more than enough items if you want to give out items of the exact levels indicated in the DMG for characters above first level.
I assume when you say usable, you mean useful. Levels 4,5 and 6 are the problems with common items as there are no common level 5 armor/weapon/neck slot items. And only level 5 common implement is a totem.Of the non-basic magic items, only the Safewing Amulet is usable by all characters. That item covers third level and every five levels thereafter.
Some characters may have options at 2nd, 4th, or 5th levels, but many will not. A player character starting out at 4th level may very well have the Safewing Amulet as the only level appropriate common magic item that he can use.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.