AngryMojo
First Post
Umm, I've always lived under the philosophy that real life takes priority over gaming. Occasionally, things happen and players are absent, sometimes even the DM is absent. Part of being an adult involves responsibilities that are far greater than any given game session.If your DM says you arrive at -x- time and you're 30 minutes late when the group is in DEEP, I assure you, certain DMs would go to such an extreme... and if you're going to leave an 30 minutes to an hour before it's time to leave and your class is critical to the campaign, why would you even bother coming in the first place? It's a waste of the time to the DM to even include an arc for your character to be there.
Yes, my example was a bit extreme, but the times could be stretched and worked around and so could the modifiers of XP / Loot loss.
It's an understandable punishment for when you have an established weekly game.
Especially if you say you're going to be there on time, or for the whole time that the game is supposed to be on.
You owe it to your fellow players AND DM to be committed.
Also, as the DM, I'm the storyteller, not the player's boss. I don't give writeups, I don't decide promotions, and I don't discipline for anything. Because everyone at my table is a mature, responsible adult, if tardiness or absence becomes a problem, I'll speak with them and see if there's a solution rather than penalize them in game. We're playing a game to have fun, the moment it becomes work is the moment I stop running games. If it turns into work, I damn better be getting paid.