If you haven't heard of it, Berserk is a dark fantasy manga (comic) series written and drawn by Kentaro Miura. It is set in the dark ages of an alternate world. Yes, I said dark twice, and I'll say it again: the series is dark. Imagine a grown up version of grim tales, and you'll still be a few amputated heads short.
Anyway, I was wondering what system would be best to characterize the world/style. At first I thought D&D was a shoe-in... but at its core D&D assumes the hero struggles against odds he can usually overcome. Combats in berserk are usually slated more towards the side of the enemy- either with vast differences in ability, or overwhelming strategic advantage. And then there is the atmosphere-a pervasive sense of powerlessness and fear saturates the series, especially in regards to emotional or social connections.
What system can offer the excitement, sense of risk, and overwhelming feeling of despair that characterizes berserk?
So, what I'm looking for is:
A system where combat is common, even necessary.
Combat is deadly.
The enemy outnumbers you, and is in a better strategic position and/or is vastly superior to you in raw power if not ability.
You have to strive to survive the environment, and not a day goes by without encountering some new deadly threat or risk.
Your sanity is at stake as the physical and emotional strain begins to erode your will.
So, some kind of fear/sanity system, and dangerous combat. Suggestions?
[sblock]Here are a couple of music videos that kind of give a gleaning into the series. If you don't like rock, you probably won't like berserk anyway, so..
*both music videos contain short scenes of partial/complete nudity and graphic violence. Their depiction, however, has artistic value and is for entertainment purposes. If you aren't of age or dislike these things, don't click the links!
[ame="http://www.youtube.com/watch?v=iV6mwnz6700"]Berserk- Symphony of Destruction[/ame]
[ame="http://www.youtube.com/watch?v=-PE22PP4lKw"]Berserk- Wonders at your Feet[/ame]
[/sblock]
Anyway, I was wondering what system would be best to characterize the world/style. At first I thought D&D was a shoe-in... but at its core D&D assumes the hero struggles against odds he can usually overcome. Combats in berserk are usually slated more towards the side of the enemy- either with vast differences in ability, or overwhelming strategic advantage. And then there is the atmosphere-a pervasive sense of powerlessness and fear saturates the series, especially in regards to emotional or social connections.
What system can offer the excitement, sense of risk, and overwhelming feeling of despair that characterizes berserk?
So, what I'm looking for is:
A system where combat is common, even necessary.
Combat is deadly.
The enemy outnumbers you, and is in a better strategic position and/or is vastly superior to you in raw power if not ability.
You have to strive to survive the environment, and not a day goes by without encountering some new deadly threat or risk.
Your sanity is at stake as the physical and emotional strain begins to erode your will.
So, some kind of fear/sanity system, and dangerous combat. Suggestions?
[sblock]Here are a couple of music videos that kind of give a gleaning into the series. If you don't like rock, you probably won't like berserk anyway, so..
*both music videos contain short scenes of partial/complete nudity and graphic violence. Their depiction, however, has artistic value and is for entertainment purposes. If you aren't of age or dislike these things, don't click the links!
[ame="http://www.youtube.com/watch?v=iV6mwnz6700"]Berserk- Symphony of Destruction[/ame]
[ame="http://www.youtube.com/watch?v=-PE22PP4lKw"]Berserk- Wonders at your Feet[/ame]
[/sblock]
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