Walking Dad
First Post
Essentials feats:
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What do others think?
No, judge but I would just like to give everyone the option to take a good feat. And I like them for their secondary effects, not the 'mandatory' to-hit bonus. I actually think my idea would be the most elegant, not giving to high hit bonus for level 1-4, and still allow a choice for players.
Why not adopt? It is kind of necessary if you use the Slayer build.You can add melee training (for defenders) to the same category. Really, it's quite ridiculous.
On that particular point, the errata on melee training due to essentials is going to hurt pretty badly most defenders (except the fighter). Are we going to adopt it?
Since we mostly play here at low levels, I'd say we just give an expertise feat for free at level 1 and get over it.
And what other defenders beside the Battlemind? Fighter, Wardens and Str Paladins don't care. Cha Paladins can choose the at-will that counts as a melee basic attack and Swordmage have Intelligent Blademaster.
If anything, I would add a Intelligent Blademaszer-like feat for Battleminds.