Remathilis
Legend
Interesting topic!
I confess I lack the science to add anything to this, but I have usually subscribed to the "Rule of Cool" over scientific accuracy. With that in mind...
1.) Duality: The world is slightly egg-shaped (facing the sun). At the bright side is the Bright Desert, a perpetual desert full of sand-giants, manscorpions, and the like. At the first tropic, the temperature becomes more temperate and seasonal monsoons allow human life to flourish. The people live in constant fear of the encroaching desert. Beyond that creates the Terminator line known as the shadowlands, full of howling winds and broken tablelands (but a lot of mineral wealth). The dark side is a cold waste heated by volcanic activity and full of the worst creatures you could imagine: drow & duergar, undead, aberrations, and the like.
2.) The Sky: The world is mostly water, where the heat of the sun boils the water, creating perpetual storms. Humanity and the like learned how to escape the rains by using magic to lift the few remaining chunks of land to above the cloud line where the climate is less extreme. Airships allow for movement between the sky-isles, careful to avoid the dark side and the iceburgs that linger below the storm-line.
Both keep the feel of a world being locked without worrying about the physics involved.
I confess I lack the science to add anything to this, but I have usually subscribed to the "Rule of Cool" over scientific accuracy. With that in mind...
1.) Duality: The world is slightly egg-shaped (facing the sun). At the bright side is the Bright Desert, a perpetual desert full of sand-giants, manscorpions, and the like. At the first tropic, the temperature becomes more temperate and seasonal monsoons allow human life to flourish. The people live in constant fear of the encroaching desert. Beyond that creates the Terminator line known as the shadowlands, full of howling winds and broken tablelands (but a lot of mineral wealth). The dark side is a cold waste heated by volcanic activity and full of the worst creatures you could imagine: drow & duergar, undead, aberrations, and the like.
2.) The Sky: The world is mostly water, where the heat of the sun boils the water, creating perpetual storms. Humanity and the like learned how to escape the rains by using magic to lift the few remaining chunks of land to above the cloud line where the climate is less extreme. Airships allow for movement between the sky-isles, careful to avoid the dark side and the iceburgs that linger below the storm-line.
Both keep the feel of a world being locked without worrying about the physics involved.