aramis erak
Legend
In Re 3 HP and TOU vs HP & AC
My players found it mildly troubling at first, but then got in the swing of it. (Pun intended).
In all seriousness, most hits stun, rather than do a wound, and once they figured that out, they'd gang up on a single target. Or let "Granny" "Throw a fireball" (a lit stick of Dynamite...) - yes, one of the players had their character be actively delusional....
The combat rules are focused upon miniatures mode, and is unequivocal about it. It readily adapts to theater of the mind unless using attacks which use area templates; it has no equivalent to the theater of the mind table from the 5E DMG. The templates are Small/Medium/large blasts and a cone.
Given that you get to describe all kinds of hits, as a GM you can keep it tense, even when there's not even a stun. It's about how you describe things; D&D requires more mental math (essentially touch AC comparison) to maintain the hit vs damage rate.
The big thing is that toughness climbs only as a figured stat off Vigor or a few special edges. So, it does have potential to grow... but no one is ever more than 2 rolls from death — one for the hit, and one for the Vigor to avoid dying since you're off the table.
Also, players will know who the wildcards are - you roll 2d for their actions, while minor characters only get their skill die. That, too, seems intentional.
My players found it mildly troubling at first, but then got in the swing of it. (Pun intended).
In all seriousness, most hits stun, rather than do a wound, and once they figured that out, they'd gang up on a single target. Or let "Granny" "Throw a fireball" (a lit stick of Dynamite...) - yes, one of the players had their character be actively delusional....
The combat rules are focused upon miniatures mode, and is unequivocal about it. It readily adapts to theater of the mind unless using attacks which use area templates; it has no equivalent to the theater of the mind table from the 5E DMG. The templates are Small/Medium/large blasts and a cone.
Given that you get to describe all kinds of hits, as a GM you can keep it tense, even when there's not even a stun. It's about how you describe things; D&D requires more mental math (essentially touch AC comparison) to maintain the hit vs damage rate.
The big thing is that toughness climbs only as a figured stat off Vigor or a few special edges. So, it does have potential to grow... but no one is ever more than 2 rolls from death — one for the hit, and one for the Vigor to avoid dying since you're off the table.
Also, players will know who the wildcards are - you roll 2d for their actions, while minor characters only get their skill die. That, too, seems intentional.