Numbing Poison (Ex): A yphoz's tentacles are covered with a gummy contact poison. Each round that a yphoz is attached to a creature, the victim must succeed at a DC X Fortitude save or the body part the yphoz is attached to will go numb (roll 1d6 for the location: 1-2 = legs, 3-4 = arms, 5 = torso, 6 = head) and be penalized according to the table below. The effects of numbness last as long as the yphoz is attached and Y rounds thereafter. Effects of multiple attached yphoz are cumulative (but an attachment by a single yphoz for multiple rounds does not stack with itself). Creatures resistant to poison gain their usual bonus on the saving throw against this effect, and immunity to poison grants immunity to the numbing poison. The save DC is Constitution-based.
Body Part Numbness Effects
Legs (1-2) This imposes -2 penalty on Reflex saves, Swim and Climb checks, Dexterity checks, and Dexterity-based skill checks, plus reducing the victim's land speed by 5 feet.
Arms (3=off-hand, 4=primary) The affected arm has a -2 penalty on attack rolls, Strength checks, Climb and Swim checks, and skills checks requiring precise manipulation, such as Forgery and Open Locks checks. The victim has +10% spell failure for spells with somatic components unless it has a remaining hand free.
Torso (5) The victim has a -1 penalty on Reflex saves, Dexterity checks, Strength checks, and skill checks.
Head (6) The victim has a -4 penalty to Listen, Search and Spot checks.