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Changes in Traditional Games

fanboy2000

Adventurer
So, over in the thread about the commercial for the Red Box, Raven Crowking made the following observation and question.

Apart from rpgs, most games sold today are the same as -- or very close to -- what they were 25 years ago. One would assume that, if someone doesn't already know that they made a new version, that would be low on the list of expectations for a game.

Or, to put it another way, apart from rpgs, what game can you think of that has changed substantially over the last 25 years? My old copy of Hoyle is as relevant today as it was when it was printed!
One of the side discussions in the thread is about the difference between the look of the new starter set (that it looks like the famous starter set from 1981) and the change in the contents.

It’s an interesting question and there is so much one can infer from it. First, there’s the answer. In the board games category, there is Monopoly (discussed in the other thread), Life, Careers, and Axis and Allies. This list is not, to my knowledge, exhaustive. Monopoly in particular has a long history of change, starting out as a game that was anti-monopolistic about a hundred years ago. In the video games category, there is Final Fantasy III which was released with updated graphics + a few other things on the PSP recently, IIRC. In the hobby games category, Warhammer (and it’s sibling, Warhammer 40k) have changed significantly in the past 25 years.

There are of course, games that don’t change. Western Chess has been the same for a very, very long time. Though there many Chess variants in different countries. Go has been substantially the same game for over 4,000 years. Backgammon had a change recently with the addition of the doubling cube, a change that spurred it’s popularity early in the 20th Century. But it could be argued that change wasn’t substantial. Many popular board games also go through minor changes that are mostly cosmetic in nature, thus substantiating Raven Crowking’s observation.

But what really interests me is the idea (not explicitly state in the quote) that the rules for traditional games stay the same for decades. That’s simply not true. First, traditional games are often subject to house rules. For example, when I play Rummy 500 with my fiancee we play that when you pick-up a discarded card you have to meld it right away. This isn’t, however, the way I was taught to play with my family. Monopoly is infamous for it’s house rules. I don’t know about now, but the ubiquitous house rule of putting money in the middle of the board for the person who lands on free parking used to not be in the rules at all.

I’m met people who don’t play Checkers (Draughts) where you have to jump if it’s available. Back in the Navy, I met someone who had never heard the rule and refused to play that way.

Second, Poker is famous for it’s many variations, each with their own fans. It used to be that when I heard people talk about poker with out a modifier of some kind, it was 5 card draw. Now, they're usually talking about Texas Hold'em.

This is true with a lot of games. Rummy has a number of variants. People often call a variant by just the main game's game. I don't know how many times I've called Rummy 500 just "Rummy." Also, I've seen variants within the same game. Euchre is a popular trick taking game using a smaller subset of the standard 52 card deck. The number of cards used seems to vary depending on what rulebook I have in hand.

500, an offshoot of Euchre, has a number of different "schedules" that change the value of certain outcomes.

Baccarat's an interesting game too. Today, in the U.S. the game is dictated entirely for you. The player has no say in whether or not to draw a card or stand. Go to France, however, and the game allows the player to make choices.

What’s really interesting about this is that the name “Hoyle” is on lots of books by different publishers (much like Roget’s and Webster’s) who publish different books with no ties to originator of the name. The reason that book is still valid is the same reason the 1981 Starter Set is still valid: if that’s what you and your group agree to play by, then that’s the game you’re playing.
 
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D&D has gone through at least 5 major rules changes since the Red Box was released. I suppose it is possible that someone who was once interested enough in D&D to remember what the rules were like after not playing for 30 or so years MIGHT also be unaware that the game has undergone some rules changes in the interim... but I'm not sure there's a game publisher anywhere on the planet that would be foolish enough to base their business decisions on catering to that unique individual.
 

As I mentioned in the other thread, there are certainly perrenial games that don't particularly change too much. Life comes to mind.

But, that ignores a very important question. Why don't they change? What is it about some games that they remain relatively static, while others either change rapidly, or quite often disappear completely. I was a huge fan of Yaquinto wargames way back when. They're long gone now. Just as an example. Funily enough, they produced a Risk variant called Ultimatum which was a blast to play.

But, back to my original point. Why do games like Life never really change?

IMO, and this is just my opinion, the answer is fairly simple. They don't change because they don't have to. These are evergreen products. Everyone who has kids buys, or gets as a gift from someone else, a Monopoly board. Or a Life game. Or whatever. In other words, they don't change because they still sell well enough to be profitable for whatever company produces them.

I guarantee that if people stopped buying Monopoly, to the point where Monopoly was starting to lose money, you'd see Monopoly 2.0 the next day.
 

As I mentioned in the other thread, there are certainly perrenial games that don't particularly change too much. Life comes to mind.

Just fyi, Life is a significantly different game now then the game I played as a kid. I picked a computerized version of the game recently, and other than the spinner and the cars, it's really very different. Read the wiki article for more info on the various versions.

The Game of Life - Wikipedia, the free encyclopedia
 

Just fyi, Life is a significantly different game now then the game I played as a kid. I picked a computerized version of the game recently, and other than the spinner and the cars, it's really very different. Read the wiki article for more info on the various versions.

The Game of Life - Wikipedia, the free encyclopedia

Huh, live and learn. :D

Hrm, I wonder if it would be an idea to make a list of games that haven't changed in the last 30 years. Might be a shorter list. :)
 

Huh, live and learn. :D

Hrm, I wonder if it would be an idea to make a list of games that haven't changed in the last 30 years. Might be a shorter list. :)

I know I was really disappointed by the new version of LIFE. Not that it's a terrible game or anything, it's just not the one I played as a kid.

Some games that haven't changed as far as I know...

Rummikub
Monopoly (if you don't count the many many knockoffs)
Risk (if you don't count the many branded versions)
Scrabble
Yatzhee

The classics:
Checkers
Chess
Go
Backgammon

That's all I can think of.
 

I think at some point - probably a couple of generations removed from current - D&D WILL settle down into an established set of rules that doesn't get modified (except with house rules). We are, by no means, near such a date.

As for games that don't change, I think we should be looking at the core or official version of the rules. People will always come up with their own personal houserules or try to make it more "interesting" (such as Nightmare Chess, Star Trek 3D chess or the modern chess variants with cannons) but the official, accepted rules will stay the same.

You'll also have the knockoffs and themed versions - Simpson's chess (or monopoly or clue) and the like. That'd probably be the equivalent of a campaign world in D&D.

With that ideal of a core game, there's a lot of static games out there:

Poker
Stratego
Chess
Checkers
Risk
Backgammon
Go/Othello
Monopoly
Clue
Chutes & Ladders
etc.
 

I think it's worth mentioning that all the games that are more static in their state and design don't have to compete with the concept of expansion, or the complexity that a roleplaying game provides. D&D changes because it grows.
 

With that ideal of a core game, there's a lot of static games out there:

Poker

Wikipedia doesn't even call Poker a game; it calls it a family of games.

I think there's many issues here. Take Scrabble; the rules have not significantly changed--except for the dictionary, and professional players will rant about how the addition of qi to the dictionary completely changes the value of the q and the game as a whole.

Or Chutes and Ladders; looking at the 1954 board http://en.wikipedia.org/wiki/File:Cnl03.jpgand the 2004 board, what's being rewarded by the board is a lot different, even if the game play is the same.

There are a few games that haven't change significantly, but they do primarily seem to be evergreens that either (a) are like Monopoly, and sell because everyone wants a copy of the original or (b) are like chess or go, and are institutions in their own right, and the slightest change would invalidate thousands books of theory.
 

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