• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Gamma World: Our First Session

darjr

I crit!
I bought a set just to take a look.

On of them is a Chameleon Shield, once an encounter, it grants invisibility till the end of your next turn and a stealth bonus until the end of the encounter.

The Plasma Sword might be over powered though... maybe. I guess it depends on your game.

There were 3 Omega cards and 5 Alpha cards.
 

log in or register to remove this ad

Holy Bovine

First Post
A couple of questions...

Presuming that the booster packs contain both Alpha Mutation and Omega Tech cards, how many of each come in a pack?

How well would the Omega Tech cards fit into a regular 4E game? I have visions of running a Dark Sun game which actually takes place in the wastelands of a future Earth which was devastated during the War of the Worlds (which we lost). I'm considering retooling most magic items as long-lost technology, and the Omega Tech cards would seem to suit me well.

From the little I've read so far I think this would be a rockin' good idea! As long as you are down with the 'swingyness' of the Omega Tech cards (some do tons of damage) the rules already exist in 4E.
 

Wik

First Post
A couple of questions...

Presuming that the booster packs contain both Alpha Mutation and Omega Tech cards, how many of each come in a pack?

How well would the Omega Tech cards fit into a regular 4E game? I have visions of running a Dark Sun game which actually takes place in the wastelands of a future Earth which was devastated during the War of the Worlds (which we lost). I'm considering retooling most magic items as long-lost technology, and the Omega Tech cards would seem to suit me well.

Well, I'm not sure. One of the things in Gamma World is that the level bonus to all rolls is, essentially, doubled - rather than +1 every two levels, it's +1 a level. In a game with only 10 levels, this makes sense. In a game with 30 levels, it could get pretty hairy.

Also, in Gamma World, PCs are expected to get a treasure each encounter (each!), and one of the "balancing factors" is that they are mostly randomized (less so if players can build personalized decks, a feature I like but some hate). Also remember that Gamma World characters don't really have encounter powers, action points, or daily powers, whereas D&D characters do. Giving them to D&D characters would probably vastly increase the character's effectiveness, even if they were one-shot items.

Still, could be a fun idea to play with.

It seemed when I opened my boosters (I opened three different ones) that there were more mutations than omega tech, but that just may be that I was more interested at the time to look at mutations. I'd guess they are randomized. The cards are numbered seperately, though, and it seems like there are 120 omega tech cards and 80 differeent alpha mutations.

festivus said:
See this would be a problem stemming from familiarity of 4E. "Charging' exists there but it doesn't in GW. How do i know? It's not in the rulebook! Therefore there is no 'charge' attack in GW (and in a world with lots of guns who the heck would charge their foe anyways!?)

Yeah. And you have to wonder if maybe they didn't expect PCs to be able to charge. We generally allowed D&D features, but there are some differences (for example, rolling a natural 20 on your dying save doesn't do anything!).

One thing that does bug me is that there are no DCs for reviving a dying ally. It tells you the skill you use, but not the DC. And the DCs change depending on PC level, which might bug some players ("Why does it get harder to do the same things? What's the point of the +1 bonus if all my DCs go up by 1 as a result!?")

Still, the players were here today as part of our regular D&D game, and the players that played yesterday sung the game's praises to those that hadn't. I have a sneaky suspicion that, were we to play it regularly, my players might start making their personalized decks. And I kind of hope that happens.
 

I was just listening to some of the WotC D&D podcasts today. One of them was from D&D XP (yes, I hadn't listened to the podcast yet, despite it being released back in January this year! :D) and in it they talked about Gamma World.

Despite having played D&D for around 15 years, I didn't know anything about Gamma World, apart from the title sounding familiar. After hearing them talking about it on the podcast, and reading your session review, it sounds like a really fun, wacky, light-hearted game. I have yet to play a session of 4E yet but I'm just about sold on getting Gamma World now. I can't imagine playing a campaign of it, but it sounds like a hilarious game to play a one-shot or two of.

Olaf the Stout
 

Pbartender

First Post
From the little I've read so far I think this would be a rockin' good idea! As long as you are down with the 'swingyness' of the Omega Tech cards (some do tons of damage) the rules already exist in 4E.

Well, I'm not sure. One of the things in Gamma World is that the level bonus to all rolls is, essentially, doubled - rather than +1 every two levels, it's +1 a level. In a game with only 10 levels, this makes sense. In a game with 30 levels, it could get pretty hairy.

Also, in Gamma World, PCs are expected to get a treasure each encounter (each!), and one of the "balancing factors" is that they are mostly randomized (less so if players can build personalized decks, a feature I like but some hate). Also remember that Gamma World characters don't really have encounter powers, action points, or daily powers, whereas D&D characters do. Giving them to D&D characters would probably vastly increase the character's effectiveness, even if they were one-shot items.

Still, could be a fun idea to play with.

I found a Card List in a thread over on the Wizards boards. Looking through, it seems like it would take some work to convert many of the cards over to D&D 4E standard. It might be worth the trouble.

Oh, well.
 

MrMyth

First Post
Well, I'm not sure. One of the things in Gamma World is that the level bonus to all rolls is, essentially, doubled - rather than +1 every two levels, it's +1 a level. In a game with only 10 levels, this makes sense. In a game with 30 levels, it could get pretty hairy.

Maybe. I think it works for Gamma World because they significantly reduce the customization and upgrades available in standard D&D - you don't get ability score boosts, feat bonuses, magic item enhancement bonuses, class/paragon path/epic destiny features... nor, generally, the huge bonuses available from the right powers and items.

I think it is all relatively portable between the two systems as long as you don't start crossing over elements. A 4E character can fire the fusion gun, but needs to use the listed bonus on the card, and can't add his Weapon Expertise (Guns) to it, etc. A Gamma World character can't benefit from a magic sword.

Avoid those issues, and the level bonus comes out... pretty much fine, I think, even through Epic.
 

Wednesday Boy

The Nerd WhoFell to Earth
It seemed when I opened my boosters (I opened three different ones) that there were more mutations than omega tech, but that just may be that I was more interested at the time to look at mutations. I'd guess they are randomized. The cards are numbered seperately, though, and it seems like there are 120 omega tech cards and 80 differeent alpha mutations.

As I understand it the 120 booster cards are split into thirds for Common, Uncommon, and Rare. And are half Alpha Mutations and half Omega Tech.
 


OchreJelly

First Post
Thanks for the write up! I'm planning to run our first game next week. I'm going to create a zombie-themed adventure and was likely going to use some from the Monster Builder. Here's hoping it works out well!
 

TerraDave

5ever, or until 2024
At some point my PCs will end up in a Gamma World and will get mutations and teck. And run into horrible mutants and robots. And find cans of cheeze whiz.

Compatibility by dammed (or nuked, in this case).
 

Remove ads

Top