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Peter Lee talks about Modrons miniatures

In regards to making the minature being a difficult process surely you'd just put one of those see through plastic supports underneath the main body like they do for flying creatures and make legs and such the same width as spears and other weapons and affix them to the base and body.

This is what i was thinking. Or simply make the legs a little thicker than what the original art dictates.
 

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What's that weird extraplanar triangular monster on the left?

cm.JPG
 


I think the reason people dislike modrons is because they bring a touch of steampunk esque moderness to the genre which many people aren't comfortable with, I'm fine with it I love me a bit of 2nd edition planescape even though I never played it in that system.

I dislike modrons because I think they look silly. The polyhedrons-with-legs-and-goofy-faces thing... I can't take them seriously, and I'm a Doctor Who fan. I can take genocidal, plunger-wielding salt shakers seriously. (Admittedly, the new iDaleks are straining my suspension of silliness to the breaking point.)

If I were going to use modrons, I'd get rid of the arms and legs altogether. Modrons would be just levitating, enigmatic, energy-being creatures; featureless glowing polyhedrons that manipulate objects through telekinesis. I could actually get into that.

But, in all likelihood, 4E modrons will be aimed at the Planescape fans and follow the DiTerlizzi model, and that's as it should be. Planescape folks have a lot more invested in their vision of modrons than I do in mine; my campaign worlds won't be noticeably diminished by a continuing absence of modrons, but theirs would be substantially enhanced by their presence, so it makes sense to stick with the existing concept.

Besides, if I decide I really want energy-being modrons, I don't need official DDM minis--I'll just buy some gem dice with unpainted numbers.
 
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I'm Modron neutral, personally, but though I never used them, I thought they were interesting. Oh yeah, +1 for considering making them Inevitables.

I can take genocidal, plunger-wielding salt shakers seriously. (Admittedly, the new iDaleks are straining my suspension of silliness to the breaking point.)

What's wrong with the Daleks? Is it the colors? If so, why? As I recall, they had some like that in some of the older movies...as in 1st or 2nd Doctor.
 

What's wrong with the Daleks? Is it the colors? If so, why? As I recall, they had some like that in some of the older movies...as in 1st or 2nd Doctor.

Well, I'm mostly a new-Who fan. I watched a few of the old episodes back in the day, but never saw the movies. I was familiar with the Daleks but hadn't seen a lot of them until the new series started.

Part of it is the primary colors and the soft, rounded styling replacing the hard-edged look of the old Daleks. The new ones look sleeker and brighter, less coldly functional. It didn't help that they were introduced in an episode which a) was a mediocre entry in a generally excellent season and b) rolled them out like an Apple commercial--seriously, look at the shot where the lower-ranked Daleks move out from behind the Supreme, while the Supreme announces them in turn.

But I think the real problem is that the Daleks were a very silly concept to begin with. They overcame that silliness by demonstrating their ability to utterly pwn all non-Doctor opposition and by having everyone else on the show, including the Doctor himself, react in horror whenever they made an appearance. Those associations were what made it possible to take the Daleks seriously as villains.

The new Daleks are just different enough from the old that those associations no longer work for me. Instead I associate them with their Season 5 appearances, which were uniformly unimpressive. Give me a few episodes with the new Daleks blasting their way through hordes of Cybermen a la "Doomsday," or a single one killing hundreds of human soldiers effortlessly as in "Dalek," and I may start warming up to them, but as of now they don't do it for me.

We now return you to your regular 4E modrons.
 
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I see this is a necro thread, but I can't believe I never participated in the discussion!

Modrons suck. They suck so bad that I made a cinematic still and a miniature of them just so I can remember how much they suck....

(I know I've shown the mini here before. I don't know if I've shown my cinematic still before though. It's a slightly different version of the Quadrone.)
 

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I see this is a necro thread, but I can't believe I never participated in the discussion!

More like a revival, there's some fresh news from today saying that we'll finally see 4E Modrons.

Modrons suck. They suck so bad that I made a cinematic still and a miniature of them just so I can remember how much they suck....

THIS MAN SHOULD BE BANNED FROM THIS FORUMS LIEK FOREVAR!!! :P
 

More like a revival, there's some fresh news from today saying that we'll finally see 4E Modrons.
Oh man, I completely missed that in your revival post! So we are getting 4e modrons? Awesome. I don't play 4e, but hopefully the artwork will still resemble the DiTerlizzi modrons enough that I can use the 4e images as visuals. Plus maybe there will be some good fluff that I can mine.

THIS MAN SHOULD BE BANNED FROM THIS FORUMS LIEK FOREVAR!!! :P
Oh wait, I mean; 4e Modrons? WTF? Why the hell do we need those? I'm obviously such a creative person that I recognize how they are nothing more than just stupid shapes with no good fluff behind them! Bah, I've custom made creatures for my homebrew game that are way more interesting and spectacular than a round man with bony limbs and a big mouth. I can just go visit my father-in-law if I want to play with a Modron!
 

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