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Heroes of the Forgotten Kingdoms

FEAT Categories are the same as Fallen Lands, with the additions of:

COMBAT INSIGHT FEATS (3 feats)
IMPLEMENT TRAINING has ROD instead of ORB
LEARNING AND LORE (6 feats)
PRIMAL SOUL (3 feats)
UNDERDARK LORE (3 feats)
WILDERNESS LORE (4 feats)

A quick look - I think all of the feats from Fallen Lands are in there, so there's just more in the new book.

ROD EXPERTISE: +1 attack, +1 shield bonus to AC and REFLEX.

Oh no! No new expertise feats for implement users (daggers, holy symbols, totems,...) =(
 

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What does Disruptive Shot (Hunter encounter attack power) do?

I also second the question about druid daily powers (any wildshape in there?)

Thanks

EDIT: Ninja'ed
Though, you didn't say whether it is a standard action or an immediate action...
 
Last edited:

Do Hexblades really only have 1 at-will? Is the Fey Pact weapon a light blade or heavy blade? I'd also be interested in the new stats for the races.

HEXBLADE at level 1 gets:

-Eldritch bold (Warlock Attack 1)
- Pact Reward (bonus to damage rolls -fey (DEX) or infernal (CON) pact)
- Pact Boon
--- Fey Pact: Soul Step (at will teleport when you drop enemy to 0)
--- Infernal Pact: Soul Feast (at will gain temp hp when you drop enemy)
- Pact Weapon:
---fey gives rapier that grants at will attack CHA vs AC, cold damage, +2 to all Defenses against the enemy until end of next turn; also grants encounter attack that does 2[w] cold and psychic and is CHA vs WILL
--- infernal gives heavy blade that grants at will attack CHA vs AC, necrotic damage and +2 Defenses as above; also grants encounter that does 2[w] fire and necrotic

fey blade is +3 prof and 1d10, infernal blade is +2 prof and 1d12.

They also get a Daily at level 1.

So in addition to eldritch blast, there is an at-will attack power that comes from their pact weapon.
 

is the Dragonborn

Breath Weapon still not enhanceable via implement or magic items? Did they change the attack progression from +2/+4/+6 to +3/+5/+7 by any chance ? :)

too bad about the stat combo, it would have helped at bit.

Any paragon paths / EDs for dragonborn? Or rangers? Anything that actually looks good for non-E rangers to take?
 

HEXBLADE at level 1 gets:

-Eldritch bold (Warlock Attack 1)
- Pact Reward (bonus to damage rolls -fey (DEX) or infernal (CON) pact)
- Pact Boon
--- Fey Pact: Soul Step (at will teleport when you drop enemy to 0)
--- Infernal Pact: Soul Feast (at will gain temp hp when you drop enemy)
- Pact Weapon:
---fey gives rapier that grants at will attack CHA vs AC, cold damage, +2 to all Defenses against the enemy until end of next turn; also grants encounter attack that does 2[w] cold and psychic and is CHA vs WILL
--- infernal gives heavy blade that grants at will attack CHA vs AC, necrotic damage and +2 Defenses as above; also grants encounter that does 2[w] fire and necrotic

fey blade is +3 prof and 1d10, infernal blade is +2 prof and 1d12.

They also get a Daily at level 1.

So in addition to eldritch blast, there is an at-will attack power that comes from their pact weapon.

awsomesauce so far...but are any of the weapon attacks that can use weapons other then the pact weapons??
 


Breath Weapon still not enhanceable via implement or magic items? Did they change the attack progression from +2/+4/+6 to +3/+5/+7 by any chance ? :)

too bad about the stat combo, it would have helped at bit.

Any paragon paths / EDs for dragonborn? Or rangers? Anything that actually looks good for non-E rangers to take?

+2/+4/+6

Don't seen any racial EDs at quick glance. Not 100% sure yet, but it looks the same as Fallen Lands - there's only 1 ED included in this book, DESTINED SCION, for all classes.
 


I also second the question about druid daily powers (any wildshape in there?)

QUOTE]

Druid Daily
1: Heat Metal, Shillelagh, Vexing Overgrowth
2: Bear's Strength, Cat's Grace, Elk's Fortitude, Seed of Healing,
5: Destructive Harvest, Hunger of the Land, Life Blood Harvest
6: Eagle's Splendor, Owl's Wisdom, Serpent's Cunning, Leaf Wall
etc. etc.

Level 16: Thousand Faces - first mention of polymorph power -allows you to assume any humanoid form

I don't see any wildshape powers at this time.
 

Bear's Strength, Cat's Grace, Elk's Fortitude, Eagle's Splendor, Owl's Wisdom, Serpent's Cunning,
those all sound like the abiltiy uping spells from 3e and 3.5... so I must know how these work...

I am not asking for word for word (although I wont turn that down) but atleast the base idea...
 

Into the Woods

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